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  1. #1
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Viar View Post
    Snip
    That's the point of removing potency from Blunt Arrow, so we don't need to weave it in our usual rotation anymore lowering the amount of overal OGCD's used.
    You'd still use it in occasions like back in the day T1, T2, T9, Chimera etc, but it would be just like the MCH utility skills with no potency or like BLM Lethargy just a utility skill.
    I do however see the use of a little damage on OGCD skills so you could also add the potency of Repelling Shot on top of Blunt Arrow, since Blunt Arrow is the one that flows better.

    I am not sure if I understand your Elusive Jump point still.
    Dragoons do not come with cast times.
    The new use of Repelling would be to be able to finish casts then jump out of the spot on the same cooldown as the BLM Aether Manipulation skill.
    It would still be limited in its use since it still pushes you away from the target rather than wherever you want to go.

    As for WP, I just don't know what to do with it, there are many ways to make it useful.
    It does not look like SE is planning to put a strong skill in that spot and it does seem they want it to be a utility song so I guess something with that in mind.
    Which makes the ideas of party wide strong buffs something not likely to happen.
    (0)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Viar View Post
    I know. Count me all the situations you'd use Blunt Arrow in raids as it should be used? T1, T2... and?
    This doesn't say much, other that the devs regrettably have stayed away from interrupt rotations (probably because interrupts are not spread out to enough classes to warrant a raid having that aspect covered).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. 07-13-2015 04:05 AM
    Reason
    redacted

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    One thing they can do to compliment bard's River of Blood while under the effects of WM, or as a new mechanic.

    > While in WM, River no longer resets the cooldown on bloodletter. Every time River of blood procs, you gain one stack of Wanderer's Arrow, up to a Max of 5.
    > Get rid of the cooldown on Empyereal, but instead it consumes two Wanderer's Arrow. Extra arrows will add onto the potency
    > Instead of Wanderer's Paeon, you get another ability in it's place. Honestly with the current design of paeon, it's too situation to be useful, and when it comes to the time that it is useful, it'd be incredibly desirable.
    >> In it's place, you get Trick Arrow...or something. Requires two WA. Deals damage to a single target, and splits into arrows that bounce toward two other targets for the same potency. Extra WA would add extra targets, and this ability is affected by barrage.

    Though the concept of having entirely new skills or mechanics are way beyond scope this early in the game I'd think. WM just needs to have some sort of synergy the tool kits that bard has from 2.0m the bloodletter resets topped with that many oGCD doesn't work with a cast time.

    Quote Originally Posted by Greywolfamakir View Post
    Hello

    You are asking constructive idea, well I agree with this post, but I'm gonna try to be realistic,

    You can not ask "skill <X> be able to use during cast time" There is no one skill of that kind right now in game, maybe for design issues.

    My idea to fix current state of BRD/MCH:

    WM/GB cast timers reduced to 1 second casts.

    Why?

    Current issues are based on oGCD skills, I mean, If I have 2,5 seconds of GCD, and skills cast take 1,5 seconds, 1 left for some oGCD skills like Reload, Misery's End etc...but, a lot of oGCD skills have more than 1 seconds of animation lock, between 1,5 - 2 seconds and this fact makes BRD and MCH to spend between 0.5 - 1 second of the next GCD...this can sound a bit ridiculous..."OMG, 0.5 or 1 second..." but during a 10 minutes encounter You could be losing a lot of GCDs for a desing issue.
    Honestly most of the oGCD problems is exclusive to bard because of river of blood's reset. MCH doesn't have as much of a problem because they don't have to pop so many oGCDs in a short period of time. let alone having one that'll randomly reset mid cast.
    (9)
    Last edited by RiceisNice; 07-13-2015 at 04:13 AM.

  5. #5
    Player
    Viar's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    93
    Character
    Ria Arrow
    World
    Cerberus
    Main Class
    Bard Lv 60
    Shorten HS's animation.

    I disagree with removing Repelling Shot's potency. It's the shortest get-away skill out of all which is made up with its potency. It makes it possible to use it in TEX unlike DRG's Elusive Jump, but still.
    I disagree with removing Blunt Arrow's potency. Blunt Arrow is the least evil out of all off-GCD skills, and it doesn't need changes.
    Change level 58 song's effect to an AoE damage reduction bubble for one hit. Range... let's say 5y radius around BRD, and 8% reduction.
    I agree with double-tapping Flaming Arrow, but let us choose placing for Flaming Arrow if we press on the keybind only once.
    (4)

  6. #6
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    One other way of making brd playstyle less reliant on random cooldown resets of bloodletter is to allow River of Blood to buff the next bloodletter for 1 bloodletter's potency worth of potency PER STACK of perhaps up to 5 stacks.

    This way, not only does it make bloodletter procs less reliant on actually casting it asap but also helps brds actually weave in oGCDs better into their rotation during WM.
    (5)

  7. #7
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    they should either remove bloodletters natural cooldown under wm, or deactivate rivers of blood under wm ( to prevent loss of bloodletters )and compensate this loss of damage across our dots and shots. Bard fixed.
    (2)

  8. #8
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Sessurea View Post
    they should either remove bloodletters natural cooldown under wm, or deactivate rivers of blood under wm ( to prevent loss of bloodletters )and compensate this loss of damage across our dots and shots. Bard fixed.
    Pretty shoddy design to straight up ignore one of your core passives from 2.0 though...
    (4)
    ____________________

  9. #9
    Player
    Underdog2204's Avatar
    Join Date
    Aug 2013
    Posts
    420
    Character
    Dacien Valtin
    World
    Odin
    Main Class
    Machinist Lv 70
    Quote Originally Posted by RiceisNice View Post
    Pretty shoddy design to straight up ignore one of your core passives from 2.0 though...
    Yeah but it's a decent idea.

    BLM's are having to all out ignore most of their proc's atm...

    Overall the classes just don't seem work as fluidly as they did in 2.0 > 2.55 imo, it's not just affecting BRD's unfortunatly
    (2)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Underdog2204 View Post
    Yeah but it's a decent idea.

    BLM's are having to all out ignore most of their proc's atm...

    Overall the classes just don't seem work as fluidly as they did in 2.0 > 2.55 imo, it's not just affecting BRD's unfortunatly
    They said they were going to address it in the live letter though. Right now thundercloud doesn't really justify the GCD it takes since it'll throw enochian rotation out of whack. And even then, everything else outside of thundercloud syngergies with how BLM previously played; They're still managing umbral/astral efficently to cycle their mana pools, and now they have new spells to work with outside of fire I during astral. On top of mana now they also ahve to manage enochian duration when they need to swap astral/umbral.

    I wouldn't put it to the same degree as bards who has a cast time getting in the way of their oGCD resets
    (0)

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