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  1. #141
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Can't reply to everything right now.

    But just gonna point out to the person mentioning that Wide Volley is not useless.
    It is (almost) useless. If you are using Wide Volley (160tp 110 potency) over Quick Nock (140tp 110 potency) you are straight up wasting tp for no gain.
    The only time Wide Volley is useful is if you are in a situation where you are unable to position yourself for QN, which is pretty much never.

    So yes WV falls pretty much in the same category as Warden's Paeon now.
    (1)

  2. #142
    Player
    Geardagas's Avatar
    Join Date
    Jul 2015
    Posts
    119
    Character
    Paito Maito
    World
    Adamantoise
    Main Class
    Bard Lv 60
    Quote Originally Posted by Necato View Post
    As for Iron Jaws... our dots are called Venomous and Wind bites.
    To me both names fit perfectly.
    *sings*
    Did you ever knoooow thay you're my heeeeeroooooo

    lol you just solved my ocd. Thanks bro
    (1)

  3. #143
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Snowaeth View Post
    Can't reply to everything right now.

    But just gonna point out to the person mentioning that Wide Volley is not useless.
    It is (almost) useless. If you are using Wide Volley (160tp 110 potency) over Quick Nock (140tp 110 potency) you are straight up wasting tp for no gain.
    The only time Wide Volley is useful is if you are in a situation where you are unable to position yourself for QN, which is pretty much never.

    So yes WV falls pretty much in the same category as Warden's Paeon now.
    Which is why it needs a potency boost. 20 points would work, so you're paying 20 more TP for 20 more potency.
    (0)

  4. #144
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Snowaeth View Post
    Can't reply to everything right now.

    But just gonna point out to the person mentioning that Wide Volley is not useless.
    It is (almost) useless. If you are using Wide Volley (160tp 110 potency) over Quick Nock (140tp 110 potency) you are straight up wasting tp for no gain.
    The only time Wide Volley is useful is if you are in a situation where you are unable to position yourself for QN, which is pretty much never.

    So yes WV falls pretty much in the same category as Warden's Paeon now.
    But similarly, why should Quick Nock become totally useless? At absolute most WV should be 120 potency, giving it a p:c (potency per TP cost) of .75 compared to QN's .78 (already a truly negligible difference). Or better yet, 115 potency. Anything closer and people would just take QN off their bars completely now that the Bard AoE proc chain is dead. If you're looking for a Stone III kind of upgrade at level 50 (19% cost increase for 24% potency increase), just know that you'll likely never see QN again.

    If you want to really see variation given, it'll probably come in the form of a faint nerf to each alongside a proc chance to make the other AoE free or cause bonus damage (the proc from QN for WV perhaps being locked out to when more than 10 yalms or QN-range from the target).
    (0)
    Last edited by Shurrikhan; 07-30-2015 at 03:22 PM.

  5. #145
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Shurrikhan View Post
    But similarly, why should Quick Nock become totally useless? At absolute most WV should be 120 potency, giving it a p:c (potency per TP cost) of .75 compared to QN's .78 (already a truly negligible difference). Or better yet, 115 potency. Anything closer and people would just take QN off their bars completely now that the Bard AoE proc chain is dead. If you're looking for a Stone III kind of upgrade at level 50 (19% cost increase for 24% potency increase), just know that you'll likely never see QN again.

    If you want to really see variation given, it'll probably come in the form of a faint nerf to each alongside a proc chance to make the other AoE free or cause bonus damage (the proc from QN for WV perhaps being locked out to when more than 10 yalms or QN-range from the target).
    Think you wanted to qoute Ryu?
    I'm all in for changing WV completely, as there is no real need for 2x the same-ish aoe.
    (0)

  6. #146
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,853
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Snowaeth View Post
    Think you wanted to quote Ryu?
    I'm all in for changing WV completely, as there is no real need for 2x the same-ish aoe.
    I meant to quote the person who said what I quoted, in this case you. I apologize if it seems I took things out of context at all.

    Out of curiosity, how would you change it? Would you want to see two, more different AoEs, have WV replace QN, or replace WV with a different 50 ability?
    (0)

  7. #147
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Shurrikhan View Post
    I meant to quote the person who said what I quoted, in this case you. I apologize if it seems I took things out of context at all.

    Out of curiosity, how would you change it? Would you want to see two, more different AoEs, have WV replace QN, or replace WV with a different 50 ability?
    I don't see the need for 2 aoe's that just do that, aoe on a GCD.
    There are tons of things that bard could do that can be put instead of WV or changed WV into, add piercing vulnerability to it make it single target, make it a high dmg aoe on long cooldown, be as creative as you want, I'm just saying it's no real use in its current state.
    (0)

  8. #148
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    lower WV to 140 potency , change quick nock to something else.....Mazurka song instant cast 60s CD, selfbuff > next 2 shots are instant cast or for 5s your skills are instant cast.....

    Windbite now lowers piercing resistance 10%
    (0)
    Last edited by Warlyx; 08-01-2015 at 12:37 AM.

  9. #149
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Warlyx View Post
    lower WV to 140 potency , change quick nock to something else.....Mazurka song instant cast 60s CD, selfbuff > next 2 shots are instant cast or for 5s your skills are instant cast.....

    Windbite now lowers piercing resistance 10%
    Ah yea that would be even better, making WV cost same as QN and be the default aoe and actually replacing QN instead of WV since in terms of use WV sure is more convenient.
    (0)

  10. #150
    Player
    Daytona360's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Lady Daytona
    World
    Balmung
    Main Class
    Bard Lv 70
    I am late to this thread, and I hope I don't repeat something someone has said before.

    Disclaimer: I hate WM. The play style change with WM is so abrupt, I stopped playing the game. I have about 100 days left in my subscription and I probably will not renew if BRD remains the same by then.

    (SE seems hellbent on nailing people's feet to the ground when they are doing DPS. I won't be surprised if some updates later, there will be a boss that requires players to be in specific positions in order to damage it (Actually it kinda happened already. See Bismarck) ).

    Mainly the problem with WM is the cast time - so what if we remove it?
    When WM is in effect:
    - No cast time on skills
    - Auto attack is disabled
    - EA and IJ remains locked behind WM
    - When a player remains stationary for five seconds, he will gain 1 stack of "Steady Breathing". Can stack up to 4 stacks. Each stack will increase damage by 5%
    - Stacks are lost on player movement

    Think this may work?
    (0)

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