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  1. #11
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    I feel like out of all the DPS classes, Bard was always going to be the hardest to balance moving into 3.0

    Here is my thinking. While other DPS classes have had their DPS enhanced by extending their rotations, so that their play style and role has largely remained the same, Bard has been given some thing that situationally improves their DPS. It's sort of like way the way BLM is balanced, but only slightly.

    It's neither one thing nor the other. You have the option in a fight with a large amount of movement, to turn off WM. In this situation you would be doing more DPS than with WM on, BUT THIS DOES NOT MEAN YOU ARE DOING THE SAME DPS.

    It helps me to visualise it.

    I------------------------I if this is the usual WM damage ...

    I-------------I and this is a high movement fight with it on ...

    I----------------I then this is it with it off ...

    Meanwhile other dos jobs are doing the same amount of movement they have always done in any given fight and are pumping out better number because their rotations are better. It's not really an option at all. It's a lesser of two evils. The only no WM move we had got nerved to hell.

    I understand that they needed to improve the complexity of each job going forward but this was not the correct way.
    (6)
    Last edited by Katchoo; 07-16-2015 at 03:17 AM. Reason: extra text