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  1. #21
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Viar View Post
    Snip
    That's the point of removing potency from Blunt Arrow, so we don't need to weave it in our usual rotation anymore lowering the amount of overal OGCD's used.
    You'd still use it in occasions like back in the day T1, T2, T9, Chimera etc, but it would be just like the MCH utility skills with no potency or like BLM Lethargy just a utility skill.
    I do however see the use of a little damage on OGCD skills so you could also add the potency of Repelling Shot on top of Blunt Arrow, since Blunt Arrow is the one that flows better.

    I am not sure if I understand your Elusive Jump point still.
    Dragoons do not come with cast times.
    The new use of Repelling would be to be able to finish casts then jump out of the spot on the same cooldown as the BLM Aether Manipulation skill.
    It would still be limited in its use since it still pushes you away from the target rather than wherever you want to go.

    As for WP, I just don't know what to do with it, there are many ways to make it useful.
    It does not look like SE is planning to put a strong skill in that spot and it does seem they want it to be a utility song so I guess something with that in mind.
    Which makes the ideas of party wide strong buffs something not likely to happen.
    (0)

  2. #22
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    2.55 BRD = juggling 2 balls
    3.0 BRD = juggling 2 balls and a cleaver

    2.55 BLM = juggling 2 balls
    3.0 BLM = juggling 2 balls and a cleaver

    They took the simplest 2 dps and made them hard. OMG my easy job now takes skill to do good damage, and if I ignore new mechanics I do mediocre damage. I think the only way they can "fix" this is by adding a new job that the short bus crew can pull off decent damage with. No combos, no skills, one instant ranged attack, just hit one button repeatedly and dodge telegraphed attacks from a distance.
    (1)

  3. #23
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Viar View Post
    I know. Count me all the situations you'd use Blunt Arrow in raids as it should be used? T1, T2... and?
    This doesn't say much, other that the devs regrettably have stayed away from interrupt rotations (probably because interrupts are not spread out to enough classes to warrant a raid having that aspect covered).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #24
    Player
    AnnietheCat's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    153
    Character
    Mari Sakumura
    World
    Siren
    Main Class
    Bard Lv 80
    Quote Originally Posted by StouterTaru View Post
    I think the only way they can "fix" this is by adding a new job that the short bus crew can pull off decent damage with.
    That was rude and unnecessary, and honestly using "short bus people" as an insult for people you don't agree with is childish. No one is telling you to not like the changes, and if you don't have anything useful to add to the conversation you should behave like an adult and leave. Especially since this thread is about fixes to bard and not "insult people because we don't agree on something".
    (5)

  5. #25
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Sen_Terrechant View Post
    Except you and the others like you are pretending Bard is in some god awful spot. Its pretty much the opposite, if you could pull your head out of your nether regions long enough to look around, you would realize with the changes Bard is in a better spot DPS wise then they ever have been if you can actually play properly.

    Heres the other thing, if you cant you might be bad. Good players have already adapted and arent flocking to the forums to demand insane buffs because ermagerd bard FEEELS bad to me.
    To begin with, why are you so offended by a thread that has very little to do with you?
    If you got something to contribute then please do, if not then I'm not sure what you are doing here with your level 17 archer experience.

    This is a discussion on how to improve the playstyle of a class that got drastically changed, resulting in issues that were not there before.
    It has very little to do with who is good or bad.
    Players like Mr Yaah or even myself can pull quite solid numbers on fights with the new bard.
    But pulling good numbers has very little to do with the issues of how the class is played now, which affect good and bad players alike.

    Since you are blinded by number output only, the so called buffs we'r asking for are mostly quality of life changes and any resulting number increase from that would be easily tweaked up or down afterward.
    So I am not sure why it is that you come here to make an ass out of yourself by calling people bad and contributing absolutely nothing.

    Quote Originally Posted by StouterTaru View Post
    2.55 BRD = juggling 2 balls
    3.0 BRD = juggling 2 balls and a cleaver

    2.55 BLM = juggling 2 balls
    3.0 BLM = juggling 2 balls and a cleaver

    They took the simplest 2 dps and made them hard. OMG my easy job now takes skill to do good damage, and if I ignore new mechanics I do mediocre damage. I think the only way they can "fix" this is by adding a new job that the short bus crew can pull off decent damage with. No combos, no skills, one instant ranged attack, just hit one button repeatedly and dodge telegraphed attacks from a distance.
    Pretty much everything I wrote above applies to you too.

    If you think that you know what you are talking about because your BLM is lvl 60 and Bard has cast times now, you are very much mistaken.
    So please go spread your negativity somewhere else and not in a thread trying to discuss improvements to a job you don't even play thus not affecting you whatsoever.
    (8)

  6. #26
    Player
    kalasnikov's Avatar
    Join Date
    Aug 2013
    Posts
    88
    Character
    Elon Salver
    World
    Cerberus
    Main Class
    Archer Lv 60
    Confirmed. Casters are jealous of bards old freedom and they do whatever they can to have bards remain under cast time and below in dps.

    Anyways my suggestion. Enhance the river of blood trait: 30-50% chance when dot DOES not crit, heavy shot/iron jaws can have similiar proc as straight shot has to have no cast times. Or even better: TAKE OFF THE BLOODY CAST TIMES!.
    (8)

  7. #27
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sessurea View Post
    they should either remove bloodletters natural cooldown under wm, or deactivate rivers of blood under wm ( to prevent loss of bloodletters )and compensate this loss of damage across our dots and shots. Bard fixed.
    or make blood river proc boost the next heavy shot/quick nock for 150 potency (stack max 3)
    (1)

  8. #28
    Player
    Rikkustrife's Avatar
    Join Date
    Aug 2013
    Posts
    337
    Character
    Overlord Rikkustrife
    World
    Diabolos
    Main Class
    Archer Lv 65
    Quote Originally Posted by StouterTaru View Post
    2.55 BRD = juggling 2 balls
    3.0 BRD = juggling 2 balls and a cleaver

    2.55 BLM = juggling 2 balls
    3.0 BLM = juggling 2 balls and a cleaver

    They took the simplest 2 dps and made them hard. OMG my easy job now takes skill to do good damage, and if I ignore new mechanics I do mediocre damage. I think the only way they can "fix" this is by adding a new job that the short bus crew can pull off decent damage with. No combos, no skills, one instant ranged attack, just hit one button repeatedly and dodge telegraphed attacks from a distance.
    They made blm more difficult I agree, with bard all they did is make it feel a lot slower, it's not more difficult.

    I think the best way to fix bard, if we do have to keep wanderer's minuet, is for every bloodletter proc we get an instant weaponskill, that way there would be no isssue using bloodletter after the next weaponskill
    (1)

  9. #29
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Warlyx View Post
    or make blood river proc boost the next heavy shot/quick nock for 150 potency (stack max 3)
    Sounds good. We could call it "heavier shot"?
    (2)

  10. #30
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    Unlike other threads about Bards i think this one actually started with good intentions. So good on you OP
    (5)

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