I agree that this is a long shot. It is still worth mentioning, in case it is possible to implement this then it would be a working solution.
I do however suggest a second solution for both of the skills that I mentioned this on exactly out of fear that it isn't possible to implement the first solution.
I ran out of my daily forum posts again, so I'm going to edit this in.
Let me explain my thought process behind these changes.
I am trying to ease up the OGCD flow on the bard, by removing potencies from skills that are not meant as damaging tools at their core.
I agree that Blunt Arrow isn't particularly harmful to our rotation, but having it serve just for its purpose would still make our overall OGCD flow smoother.
Now I also disagree with your comparison of Repelling Arrow to Elusive Jump.
We are much more like BLM's now and BLM have Aether Manipulation with no potency and on a 30 sec cooldown.
The purpose of Aether Manipulation and in my case the cahnged Repelling Shot is to move out of the spot after finishing your cast and finishing casts is pretty important now.
A DRG is not really limited in his movement and Elusive Jump serves quite a different role for them
I also agree on the double tapping of Flaming Arrow, that seems like a good solution.
Still unsure about WP



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