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  1. #1
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Hello

    You are asking constructive idea, well I agree with this post, but I'm gonna try to be realistic,

    You can not ask "skill <X> be able to use during cast time" There is no one skill of that kind right now in game, maybe for design issues.

    My idea to fix current state of BRD/MCH:

    WM/GB cast timers reduced to 1 second casts.

    Why?

    Current issues are based on oGCD skills, I mean, If I have 2,5 seconds of GCD, and skills cast take 1,5 seconds, 1 left for some oGCD skills like Reload, Misery's End etc...but, a lot of oGCD skills have more than 1 seconds of animation lock, between 1,5 - 2 seconds and this fact makes BRD and MCH to spend between 0.5 - 1 second of the next GCD...this can sound a bit ridiculous..."OMG, 0.5 or 1 second..." but during a 10 minutes encounter You could be losing a lot of GCDs for a desing issue.
    (0)

  2. #2
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Greywolfamakir View Post
    Hello

    You are asking constructive idea, well I agree with this post, but I'm gonna try to be realistic,

    You can not ask "skill <X> be able to use during cast time" There is no one skill of that kind right now in game, maybe for design issues.
    I agree that this is a long shot. It is still worth mentioning, in case it is possible to implement this then it would be a working solution.
    I do however suggest a second solution for both of the skills that I mentioned this on exactly out of fear that it isn't possible to implement the first solution.

    I ran out of my daily forum posts again, so I'm going to edit this in.

    Quote Originally Posted by Viar View Post
    Shorten HS's animation.

    I disagree with removing Repelling Shot's potency. It's the shortest get-away skill out of all which is made up with its potency. It makes it possible to use it in TEX unlike DRG's Elusive Jump, but still.
    I disagree with removing Blunt Arrow's potency. Blunt Arrow is the least evil out of all off-GCD skills, and it doesn't need changes.
    Change level 58 song's effect to an AoE damage reduction bubble for one hit. Range... let's say 5y radius around BRD, and 8% reduction.
    I agree with double-tapping Flaming Arrow, but let us choose placing for Flaming Arrow if we press on the keybind only once.
    Let me explain my thought process behind these changes.
    I am trying to ease up the OGCD flow on the bard, by removing potencies from skills that are not meant as damaging tools at their core.
    I agree that Blunt Arrow isn't particularly harmful to our rotation, but having it serve just for its purpose would still make our overall OGCD flow smoother.

    Now I also disagree with your comparison of Repelling Arrow to Elusive Jump.
    We are much more like BLM's now and BLM have Aether Manipulation with no potency and on a 30 sec cooldown.
    The purpose of Aether Manipulation and in my case the cahnged Repelling Shot is to move out of the spot after finishing your cast and finishing casts is pretty important now.

    A DRG is not really limited in his movement and Elusive Jump serves quite a different role for them

    I also agree on the double tapping of Flaming Arrow, that seems like a good solution.

    Still unsure about WP
    (4)
    Last edited by Snowaeth; 07-13-2015 at 05:40 AM.

  3. #3
    Player
    Viar's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    93
    Character
    Ria Arrow
    World
    Cerberus
    Main Class
    Bard Lv 60
    I am trying to ease up the OGCD flow on the bard, by removing potencies from skills that are not meant as damaging tools at their core.
    I agree that Blunt Arrow isn't particularly harmful to our rotation, but having it serve just for its purpose would still make our overall OGCD flow smoother.
    I know. Count me all the situations you'd use Blunt Arrow in raids as it should be used? T1, T2... and?

    A DRG is not really limited in his movement and Elusive Jump serves quite a different role for them
    The point was that DRG couldn't Elusive Jump their ass out of plumes the way BRD could.

    Still unsure about WP
    SS2 on BRD, always dreamed of this. (not really)
    (0)

  4. #4
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Viar View Post
    Snip
    That's the point of removing potency from Blunt Arrow, so we don't need to weave it in our usual rotation anymore lowering the amount of overal OGCD's used.
    You'd still use it in occasions like back in the day T1, T2, T9, Chimera etc, but it would be just like the MCH utility skills with no potency or like BLM Lethargy just a utility skill.
    I do however see the use of a little damage on OGCD skills so you could also add the potency of Repelling Shot on top of Blunt Arrow, since Blunt Arrow is the one that flows better.

    I am not sure if I understand your Elusive Jump point still.
    Dragoons do not come with cast times.
    The new use of Repelling would be to be able to finish casts then jump out of the spot on the same cooldown as the BLM Aether Manipulation skill.
    It would still be limited in its use since it still pushes you away from the target rather than wherever you want to go.

    As for WP, I just don't know what to do with it, there are many ways to make it useful.
    It does not look like SE is planning to put a strong skill in that spot and it does seem they want it to be a utility song so I guess something with that in mind.
    Which makes the ideas of party wide strong buffs something not likely to happen.
    (0)

  5. #5
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Viar View Post
    I know. Count me all the situations you'd use Blunt Arrow in raids as it should be used? T1, T2... and?
    This doesn't say much, other that the devs regrettably have stayed away from interrupt rotations (probably because interrupts are not spread out to enough classes to warrant a raid having that aspect covered).
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)