Nope, my company turned in 90% nq items and ended up with excellent condition. We maybe turned in a total of 6 hq items.

Nope, my company turned in 90% nq items and ended up with excellent condition. We maybe turned in a total of 6 hq items.
As other has said, from observations of putting in thousands of mats into the FC Fabricator, its clear its 100% RNG and HQ/NQ has no impact.

With airship parts being limited by capacity and multiple people working on the project it goes down to like 30-50 low level mats per day that can be HQd in about 10-20 minutes.
I agree that NQ made in quick synthesis is better though.



HQing items for the turn ins was reasonable enough when doing it for just one part. But once you build 10+ of them and in addition peoples interest in the airship wanes theres no reason to spend the extra time for HQ, now that we know it has no noticable benefit.
Airship capacity is only limited on paper. You will still want to build 1 of each part as you progress as you will continously add more to your ship. Once you get the second one you will use your old parts to put it together.



Yeah, but depending on where you send the ship on the voyage you will want to exchange parts. In addition, you will need the parts later for your second ship.
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