Personal Experience Points, (or PEP,) is much like the gaining of class experience points and physical experience points. PEP is gained through quests, the killing of combatants, and crafting.

PEP is utilized to provide players with a bonus to attributes for not dieing.

PEP has 5 thresholds or levels:

(For the purpose of explanation the points required are made up.)

PEP Rank 0 – No effects. This is the PEP level a player would have at the start of the game.

PEP Rank 1 – Raise all Attributes by 1. Requires 2,000 points.

PEP Rank 2 – Raise all Attributes by an additional 2. Requires and additional 2,000 points.

PEP Rank 3 – Raise all Attributes by an additional 3. Gain a bonus to movement speed. Requires and additional 10,000 points.

PEP Rank 4 – Raise all Attributes by an additional 4. Requires and additional 20,000 points.

PEP Rank 5 – Raise all Attributes by 5. Gain an additional bonus to movement speed. Requires and additional 30,000 points.

Meaning at PEP rank 5 a player will have a +2 bonus to movement speed and a + 15 to all attributes. Which required 64,000 PEP points.

That's 64,000 points all obtained without 1 death.

Unlike class experience points and physical experience points levels you can actually lose PeP Ranks. Each time your Character dies, it will suffer a blow to its self-esteem and lose a complete PeP Rank; effectively lowering your PeP Rank by one.

For example, dying with PeP Rank of 2 with 30% of the points required to reach rank 3, will make the character loose and entire PeP Rank. The result of the death places the player into rank 1 with 30% of the points required to achieve Rank 2.

You cannot fall below rank 0, this is a bonus for not dieing, not a death penalty. Although many people would feel this a death penalty.