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  1. #1
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    Some people say mana management is a joke for Dark but I have only seen two from 30-51 in dungeons that actually knew what mana management was.
    (0)

  2. #2
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    I've gotten to level 55.

    One DA per every two Delirium/Souleater combos will mostly maintain MP with only slight drain.

    Biggest MP management problem I've run into has been when trying to do large trash pulls when trash groups are spaced well apart.
    (0)

  3. #3
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Might be worth it to have mana potions for DRK?
    (0)

  4. #4
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by spelley View Post
    Might be worth it to have mana potions for DRK?
    A STR potion would be better. Mana potions don't return nearly enough MP currently to make much of a difference. Think the most you'd get out of an MP pot is half of a syphons worth, if even.
    (0)

  5. #5
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by spelley View Post
    Might be worth it to have mana potions for DRK?
    Mana pots suck atm
    (0)

  6. #6
    Player
    Razzorn's Avatar
    Join Date
    Aug 2013
    Posts
    22
    Character
    Razzorn Zelimore
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Basically... None of the old potions have been updated for level 60 as of yet.
    (0)

  7. #7
    Player
    Alacran's Avatar
    Join Date
    Mar 2011
    Posts
    964
    Character
    Maeror Montealvo
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    I will admit I sometimes have issues maintaining MP when tanking in dungeons. Almost always on trash pulls mind you, trying to keep Dark side up while dodging attacks, holding hate, using CD's and regaining MP can be problematic. It's an issue I see stemming from my own lack of experience at tanking. I would suggest slowing down pulls a bit and being more careful about timing the use of certain skills, should anyone have the same problems.
    (0)

  8. #8
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Alacran View Post
    I will admit I sometimes have issues maintaining MP when tanking in dungeons. Almost always on trash pulls mind you, trying to keep Dark side up while dodging attacks, holding hate, using CD's and regaining MP can be problematic. It's an issue I see stemming from my own lack of experience at tanking. I would suggest slowing down pulls a bit and being more careful about timing the use of certain skills, should anyone have the same problems.
    As I said earlier, I'm seeing the same problem. I'm half considering turn Darkside off when starting a big pull and turning it back on once I've grabbed everything.
    (0)

  9. #9
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    That's a terrible idea. If you're doing a big pull, Blood Price almost guarantees a near infinite supply of MP. It should be up from the moment you start a pull until the moment you end it.

    That said, feel absolutely free, if not encouraged, to switch it off whenever you're not actually in combat. That out of combat MP regen is huge, and it's less time spent staring at that ghastly aura.
    (1)

  10. #10
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kiteless View Post
    That's a terrible idea. If you're doing a big pull, Blood Price almost guarantees a near infinite supply of MP. It should be up from the moment you start a pull until the moment you end it.
    Sections of several High level dungeons are just not designed for it. When you have a 15+ second runs between trash groups (The start of Satasha HM is a pretty bad offender in my opinion) in some dungeons and several of the first group of trash opt to use AoEs instead of auto-attacks you can end up with cases were Blood Price falls off during the pull and Darkside drained off about 1/3rd of your MP to no real effect before you started Unleashing.

    If anything a non-Darksided Unleash on the first group and then popping Darkside + Blood Price before Unleashing on the final group seems to be the smarter way.

    Quote Originally Posted by ZanzhizExaverion View Post
    Option D: OT and run out of TP instead of Mana.
    This is a problem the Paladin also has, but should be rectifiable once Ninjas, Bards and Machinists can see TP in 3.1.
    (0)
    Last edited by Ultimatecalibur; 07-14-2015 at 03:45 PM.

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