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Thread: WAR...

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  1. #1
    Player
    Lampost's Avatar
    Join Date
    Jul 2015
    Posts
    5
    Character
    Sybaris Vrykolakas
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60

    WAR...

    Let me start by saying I'm happy with how they changed warriors. I love having one as an OT. But with the addition of crazy dps, warriors have become brain dead mongoloids. Speaking purely from the party finder and duty finder stand point. WAR players seem to think they aren't tanks anymore. For instance I had a WAR in A3 never leave deliverance. Even when we were supposed tank swap he refused until I had 8 stacks and died. But still had deliverance up. Saying if I needed to drop threat I should have just turned off grit. When I'm healing or even tanking. The best tanks I've been with are DRK. Rant end.
    (3)

  2. #2
    Player
    GeekMatt's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    403
    Character
    Stormageddon Oath
    World
    Brynhildr
    Main Class
    Gladiator Lv 90
    Fully expected "uh! Good god! What is it good for, absolutely nothin'!"
    (17)

  3. #3
    Player
    CodeCass's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    706
    Character
    Deucalion Promethuson
    World
    Adamantoise
    Main Class
    Ninja Lv 60
    Quote Originally Posted by GeekMatt View Post
    Fully expected "uh! Good god! What is it good for, absolutely nothin'!"
    I came here looking for "war...war never changes..."
    (2)
    "Be Excellent to Each Other..."
    PSN: PGS_CodeCass

  4. #4
    Player
    OliviaBadger's Avatar
    Join Date
    Jul 2015
    Posts
    98
    Character
    Olivia Badger
    World
    Cerberus
    Main Class
    Monk Lv 80
    Ah, I think you are misunderstanding something:

    The warrrior's dps is the single most important factor in any raid, and your entire raid should revolve around your warrior trying to maximise his dps. As an MT, you should willingly die to increase your warrior's dps. Healer's should be willing to burn through twice as much mana to heal your warrior in deliverance to increase his dps. If you are a dps, you should go do mechanics while the warrior stays on the boss, since his dps is more important than the other actual dps. If a warrior does a critical hit fell cleave, he must alert the entire party, and they should all stop what they are doing and bow down to the warrior in awe.
    (31)

  5. #5
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    There are WARs out there who won't turn off Deliverance... but at the same time, whoever said you should turn off Grit is right. You can't really be sitting around in your tank stance when a swap needs to happen. Considering how lightly the boss taps you when you have 0 stacks (and considering how late in that phase you actually need to swap), it's better for the OT to just stay in Deliverance, the MT drop their tank stance, and then proceed from there. Most groups swap at 4~5, so around that point you'd want to drop Grit and pop a small CD to ensure you can survive until the swap happens.
    (0)

  6. 07-13-2015 02:57 AM

  7. #7
    Player
    Lampost's Avatar
    Join Date
    Jul 2015
    Posts
    5
    Character
    Sybaris Vrykolakas
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by SpookyGhost View Post
    ...
    You would have have me turn off Grit with 8 stacks on me (which I stated) rather than the WAR just taunting? he was so far behind on hate he would never catch up.
    (2)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Lampost View Post
    You would have have me turn off Grit with 8 stacks on me (which I stated) rather than the WAR just taunting? he was so far behind on hate he would never catch up.
    Uh.

    If he meant "I'll eventually catch up on aggro if you turn Grit off" then yeah, he's a moron. But if he meant turn off Grit so that you didn't generate excess enmity so that he could provoke it off you while staying in Deliverance, then... that's kind of a thing.
    (3)

  9. #9
    Player
    Slappah's Avatar
    Join Date
    Sep 2014
    Posts
    722
    Character
    Slappah Lol
    World
    Jenova
    Main Class
    Reaper Lv 90
    Quote Originally Posted by OliviaBadger View Post
    Ah, I think you are misunderstanding something:

    The warrrior's dps is the single most important factor in any raid, and your entire raid should revolve around your warrior trying to maximise his dps. As an MT, you should willingly die to increase your warrior's dps. Healer's should be willing to burn through twice as much mana to heal your warrior in deliverance to increase his dps. If you are a dps, you should go do mechanics while the warrior stays on the boss, since his dps is more important than the other actual dps. If a warrior does a critical hit fell cleave, he must alert the entire party, and they should all stop what they are doing and bow down to the warrior in awe.
    You all need to listen to this person, spittin straight facts.
    (0)

  10. #10
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Quote Originally Posted by OliviaBadger View Post
    ...
    Well, even if you're being sarcastic, what you're saying is fundamentally true. The raid should always push its tanks to dps the maximum amount of time. The same goes for healers. That's the mark of good players. Regarding DF/PF, that's another story, but I'd rather have a tank in deliverance than in defiance the whole time (looking at you ravana).
    (1)

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