list of content you left out of the patches.
beastmen tribes
maps
hunts
pvp
gold saucer
sightseeing log
post moogle
list of content you left out of the patches.
beastmen tribes
maps
hunts
pvp
gold saucer
sightseeing log
post moogle
Last edited by Musashidon; 07-12-2015 at 07:58 AM.
All these are good additions to the game, I may be mistaken but to my knowledge hunt currency could be spent to upgrade currency gear, but was not a different method of obtaining highest level gear.(not saying it should be) content which matches the reward of raid/upgrade currency is something a lot of people see as a lacking flaw.
I've said this before, any 'alternative means of providing highest level gear' will then be expected to be up-kept the same manner as the current content throughout the life of the game. You're asking them to dedicate themselves to a hell of a lot more lifetime workload in that regard. So be patient, rather than satirical.All these are good additions to the game, I may be mistaken but to my knowledge hunt currency could be spent to upgrade currency gear, but was not a different method of obtaining highest level gear.(not saying it should be) content which matches the reward of raid/upgrade currency is something a lot of people see as a lacking flaw.
It also has to match the highest level raid in terms of difficulty and dedication, otherwise it becomes the path of least resistance and players will ignore its equivalent. That would be hell and a hand-basket to balance - to say nothing of doubeling the workload for endgamers looking for BIS.
This is a lot for a developer to consider. We may end up getting more options for side-grades to second-tier equipment to expand endgame, but as far as the 'highest' gear? It's probably going to remain the Savage raid.
It's just too unfeasible to properly implement - an that sucks because I'd like a wider 'max ilvl' endgame as well.
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