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  1. #11
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Your bandwidth (often mistakenly referred to as speed) has little to nothing to do with it. The electrons travel the same speed for their respective media (copper, fiber, etc.). The bandwidth plan is a metric of the payload and not the speed. Think of it as a comparison between traveling in a car versus on a bus down the same free way. 4 people in a car may arrive in the same time as they would on a bus traveling the same highway at the same speed...provided they don't run into any traffic jams, detours, etc. that might slow them down.

    Anything beyond about 128k of bandwidth is really only used for the initial loading of a zone/instance or perhaps a popular hunt mark/fate (depends on how many players are fighting). For the most part, the game play can run just as well on adsl-lite as it can on gigabit fiber--so long as the latency is consistently low and you have at least 128k of bandwidth in each direction.

    What matters most is the latency factor. More importantly, how consistent it is. The game runs on a 300ms or less cycle (lower in instances). If your latency is spiking high enough to exceed the "heartbeat" cycle or is drooping packets then you risk the pausing/rubber banding/skipping and session dropping because if too many retransmits taking place.
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    Last edited by Raist; 11-28-2015 at 09:53 PM.