
Originally Posted by
Ceodore
First of all, you're assuming that there is no minimum Parry Rate. However, by Nekt's own math, there is a minimum Parry Rate that comes stock of almost 2.5%. According to his math, 102 parry = about .887% parry. If you then subtract all his parry at the same rate, or rate being x=.887/102, you actually come to a base of about 2.5% parry rate even if your Parry is 0. So, assuming a rate of 100 parry = .873% increase in parry rate, you actually come to 5% parry rate at 312 Parry, not 573. At 573 parry, you would have a parry rate of 7.5%.
However, that's besides the point. Parry as it is is fairly weak. However, that doesn't mean that it needs some major rework, as all the secondaries are actually fairly weak anyways as far as any form of mitigation is concerned. This is to help tanks build towards damage more too. I don't want to personally see a big overhaul that makes Parry a huge necessity for tanks anyways because then it would no longer allow for any sort of class freedom. I'm quite happy dropping into STR trinkets as often as possible and losing my parry. It doesn't bother me. I can, however, see the necessity for some kind of buff to the secondary, but it should be something minor, which is why I have repeatedly suggested it should increase both rate and mitigation. Something along the lines of say maybe getting +1% more parry mitigation for every 20 parry you get. It isn't a big buff, and wouldn't make the secondary required, however, it would make it suck a little less that it doesn't feel like a complete waste like it does now. You would get more benefit towards your mitigation this way too when you use your VIT trinkets if necessary, but not feel like you lost a ton of mitigation if you switch into Strength, which would make both trinkets still quite viable.