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Thread: Samurai

  1. #21
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Kikken View Post
    This DPS role will primarily focus on TP managment. They will mirror BLM in the way of having form changes. Astral fire is to attack stance as umbral ice is to def/parry stance. Providing a infinite amount of TP with good management on the players part. As for actual moves, I'll leave that open for discussion. one aspect is that SAM will not typically have cast times unless warranted. such as the final move in attack stance that will use up all TP should a have cast time to compensate for the large amount of damage (like flare).
    I like this idea - I also thought of maybe giving them a somewhat ninja style - where the weapon skills aren't 1->2->3 combos but instead varying the order of input gives different "Skillchain" effects kind of as an homage to their XI specialty.
    (1)

  2. #22
    Player
    ckc22's Avatar
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    May 2015
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    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Teleste View Post
    I really like this idea. My favorite DPS class is Black Mage and I'd love to see some of these mechanics translated into Samurai. I'm desperately hoping that 4.0 gives us Samurai, Red Mage and Geomancer or Time Mage
    Astrologian is basically time mage already though.

    If they were going to add a mid expansion job I think it would be something like Thief as an offshoot of rogue - less complicated than an entirely new job.

    If they did another set of 3 dps/tank/healer roles for the next expac - which I know they said they wouldn't I'd love to see something like Rdm tank with enspells/spikes abilities, Sam dps with skillchains off of weapon skill order, Dancer as a TP healer.

    I'd love to see blue mage and beastmaster but I feel like they'd be harder to implement.

    If they keep going with job homogenization I'm not really excited about new jobs though.
    (0)

  3. #23
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by VitalSuit View Post
    They said it was going to be a tank class but it was competing with DRK. They had to look at what each one brought and DRK was more unique in that aspect. If anything it should be a melee dps.



    I'd prefer a mix of FFX's Yojimbo's Wakizashi and Zanmato.
    You're completely warping what they said. They said drk fit better with the heavensward setting. Nin and mnk are already orient-themed melee dps. We don't need a third crowding the retinue. Sam has always had extremely strong defensive abilities and worn heavy armor, and in bravely default it was completely focused on anticipating your enemies attack patterns and preparing devastating counterattacks if you were the target of said attacks. It would work perfectly as a tank. I'm not saying they couldn't bend it to fit the goon medium armor spot, but you're kidding yourself if you think the class has no tank like qualities in its history, let alone very strong ones.
    (1)

  4. #24
    Player
    Astral145's Avatar
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    Mar 2015
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    375
    Character
    Astral Flame
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    I really want a fast wielding long sword dps style class in this game. I just cant believe we have to wait to till 4.0 just to see what the new class will be. DRK was cool at 1st but the game play is missing some excitement and the animations are way to slow. It looks as though you are struggling when slinging that sword around. DRK reminds me of new knight picking up a sword for the 1st time and has no clue how to wield it. DRK as no form at all and might as well put the sword down before losing its grip and hurls it at someone's head.
    (1)
    Last edited by Astral145; 07-13-2015 at 05:49 AM.

    Were numbers invented or discovered? How many Moogles does it take to make Kuponut rum? Answer: zero... They will give you a quest to make it.

  5. #25
    Player
    Shiro--Tsubasa's Avatar
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    Jun 2015
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    163
    Character
    Freyja Valkyrie
    World
    Ultros
    Main Class
    Dancer Lv 88
    Samurai never were really fast hitting. Samurai are slow hits and high damage with debuffs. Think of Auron from FFX, he was a sam class and used bushido. Although they strike slowly they are also fairly mobile which is why I think if they do wind up with cast times they will be able to move while casting.
    (1)

  6. #26
    Player
    ArtesMan's Avatar
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    Jul 2015
    Location
    Orlando-Florida
    Posts
    10
    Character
    Artes Man
    World
    Adamantoise
    Main Class
    Lancer Lv 37
    Auron was pretty old thou...

    I like the idea I also wish they had access to some magic like Fire sword or such like Steiner
    (0)

  7. #27
    Player
    Valiantmoon's Avatar
    Join Date
    Jul 2015
    Location
    uldah
    Posts
    16
    Character
    Alex Lancing
    World
    Zalera
    Main Class
    Dragoon Lv 60

    samurai debuffer

    i think samurai should be a major debuffer like its attacks could lower def and str or disorient and make casting longer for enemies.it would have a good role in parties cause by constantly loweri ng enemy stats/traits it would give a big boost to the dps and survivabilty of the party.
    (0)

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