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  1. #11
    Player
    Crimen's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    407
    Character
    Crimen Vereor
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Madjames View Post
    This is not a joke. I have been playing mmorpgs for 18 years. This is the first mmo I have played where something is called a turn in a raid. Please answer lol I feel so stupid.
    They simply called them Turns for Binding Coil because in a coil, each spinny thing is called a turn. More decent description:

    "Turns" refers to the winding number of an electrical conductor comprising an inductor.



    Turns.


    Now, most people still call them Turns for Alexander purely out of habit since Coil was our only raid for the longest time, and possibly also didn't know why they'd call it a turn so they just went with it.
    (3)
    Last edited by Crimen; 07-12-2015 at 02:49 AM.

  2. #12
    Player
    ElHeggunte's Avatar
    Join Date
    Aug 2013
    Location
    The Nation of Domination
    Posts
    1,468
    Character
    Naiyah Nanaya
    World
    Diabolos
    Main Class
    Monk Lv 100
    Quote Originally Posted by Madjames View Post
    Ill explain on how this works in wow.

    Ice crown had a number of bosses. Once you killed one you moved onto the next until eventually you got to the lich king and killed him. There were no floors or turns so I am trying to wrap my head about how this is working. If you mean that there are separate instances sections for each boss then that makes more sense.
    Each Turn would be synonymous with a Wing in a Warcraft raid. They include one boss and sometimes some trash mobs. In fact, how SE has everything split up would be much more comparable to how Blizzard divvies up a raid when they put it in Raid Finder instead of trying to visualize it as one entire raid.

    I don't know why they settled on the term "Turn". It could be referencing the spiral shape of an actual coil (you make one full "turn" as you go up or down each "floor"), though I don't think we've ever been made privy to the actual shape of the entire facility in any of the Binding Coils. It could just be SE's habit of giving things weird names.

    Just like in Alexander you're only progressing up the construct's arm and then into its torso which would mean the areas should probably be called chambers or corridors instead of floors. And yet the official term from SE is "floor".

    Edit: Ah yes, just like this.

    Quote Originally Posted by Crimen View Post
    They simply called them Turns for Binding Coil because in a coil, each spinny thing is called a turn. More decent description:

    "Turns" refers to the winding number of an electrical conductor comprising an inductor.



    Turns.
    (0)
    Last edited by ElHeggunte; 07-12-2015 at 02:49 AM.
    With this character's death, the thread of prophecy remains intact.

  3. #13
    Player
    Crimen's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    407
    Character
    Crimen Vereor
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ElHeggunte View Post
    .

    I don't know why they settled on the term "Turn". It could be referencing the spiral shape of an actual coil (you make one full "turn" as you go up or down each "floor"), though I don't think we've ever been made privy to the actual shape of the entire facility in any of the Binding Coils. It could just be SE's habit of giving things weird names.

    Edit: Ah yes, just like this.
    I'm trying to figure out where exactly did they mention it, but the reason why they got Bahamut trapped in the first place was to use him for a power source or something and the place sorta worked as a transformer as an unlimited supply of power for the Allagans (or something crazy like that). It would explain why some mobs in there have a move known as High Voltage.
    (0)

  4. #14
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Madjames View Post
    Ill explain on how this works in wow.

    Ice crown had a number of bosses. Once you killed one you moved onto the next until eventually you got to the lich king and killed him. There were no floors or turns so I am trying to wrap my head about how this is working. If you mean that there are separate instances sections for each boss then that makes more sense.

    I know I've played MMOs since EQ released. What I meant was Saber and Dawn both explained it and I think you were simply over thinking their answers.

    Honestly I think they did it this way because of the consoles. Several small zones as opposed to one big zone. But like I said in any other MMO terms it is simply

    Turn 1 = event 1
    Turn 2 = event 2
    ................

    Each event being in it's own instance.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

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