This is not a joke. I have been playing mmorpgs for 18 years. This is the first mmo I have played where something is called a turn in a raid. Please answer lol I feel so stupid.
This is not a joke. I have been playing mmorpgs for 18 years. This is the first mmo I have played where something is called a turn in a raid. Please answer lol I feel so stupid.
Turn is a term used for the rooms in the binding coil of bahamut.
each section or "Coil" is seperated into several parts, or "turns."
the first part was seperated into five turns, while the rest have four.
It's from Binding/Second/Final Coil of Bahamut. Each part of the raid are called, Binding Coil of Bahamut - Turn 1, Binding Coil of Bahamut - Turn 2, etc etc. Turn 1-13 for short.
Cool so how would this work in a raid in wow as an example so I better understand and how does this work with alaxander?
Either you are over thinking this or you aren't reading.
Event 1 = Turn 1
Event 2 = Turn 2
Event 3 = Turn 3
.............
FFXIV each event is it's own instance
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
Ill explain on how this works in wow.
Ice crown had a number of bosses. Once you killed one you moved onto the next until eventually you got to the lich king and killed him. There were no floors or turns so I am trying to wrap my head about how this is working. If you mean that there are separate instances sections for each boss then that makes more sense.
Last edited by Madjames; 07-12-2015 at 02:28 AM.
Each Turn would be synonymous with a Wing in a Warcraft raid. They include one boss and sometimes some trash mobs. In fact, how SE has everything split up would be much more comparable to how Blizzard divvies up a raid when they put it in Raid Finder instead of trying to visualize it as one entire raid.Ill explain on how this works in wow.
Ice crown had a number of bosses. Once you killed one you moved onto the next until eventually you got to the lich king and killed him. There were no floors or turns so I am trying to wrap my head about how this is working. If you mean that there are separate instances sections for each boss then that makes more sense.
I don't know why they settled on the term "Turn". It could be referencing the spiral shape of an actual coil (you make one full "turn" as you go up or down each "floor"), though I don't think we've ever been made privy to the actual shape of the entire facility in any of the Binding Coils. It could just be SE's habit of giving things weird names.
Just like in Alexander you're only progressing up the construct's arm and then into its torso which would mean the areas should probably be called chambers or corridors instead of floors. And yet the official term from SE is "floor".
Edit: Ah yes, just like this.
Last edited by ElHeggunte; 07-12-2015 at 02:49 AM.
With this character's death, the thread of prophecy remains intact.
Ill explain on how this works in wow.
Ice crown had a number of bosses. Once you killed one you moved onto the next until eventually you got to the lich king and killed him. There were no floors or turns so I am trying to wrap my head about how this is working. If you mean that there are separate instances sections for each boss then that makes more sense.
I know I've played MMOs since EQ released. What I meant was Saber and Dawn both explained it and I think you were simply over thinking their answers.
Honestly I think they did it this way because of the consoles. Several small zones as opposed to one big zone. But like I said in any other MMO terms it is simply
Turn 1 = event 1
Turn 2 = event 2
................
Each event being in it's own instance.
Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.
For example, Turn 1 is equivalent to the first boss in a WoW raid and the trash comes before that boss.
That's all there is to it.
In Alexander, it's Floors instead of Turns. Basically each Floor has trash and then a Boss.
Unlike WoW they're kept in different instances. In the old Coil, you had to move through the instances in progression though.
However, similar to WoW's LFR, you can queue for later parts once you've unlocked it in the duty finder.
So the very first time, you have to do it in order.
Afterwards, you can do basically pick any boss to fight individually.
The term comes from the Binding Coil of Bahamut.
In which case, you were literally going through different parts of a giant Coil.
It was wreckage from Dalamud (the moon which turned out to be a containment machine for Bahamut).
Turn referred to the turn of the Coil, though the term was more symbolic than the actual layout.
That was the idea. You're going up a big coil, each turn of the coil had a boss inside of it.
It was the name SE decided on too, since that's what it says when you enter and what it's referred to in the duty finder.
Some people are using Turn to refer to Alexander out of habit, since Alexander is basically the new Binding Coil of Bahamut.
Also, it seems worth mentioning that Binding Coil was the raid of all of 2.0 (well hardcore raid).
Unlike WoW which has raids that are separate, sometimes unrelated (well, loosely), FFXIV had one raid story that was expanded upon.
Well, there was also the Crystal Tower which is the equivalent of Raid Finder in difficulty. So it was more casual content.
That was also technically a raid. It was a lot closer to WoW raid in design, with a lot of Bosses, and trash in between, all in the same instance.
Each was updated in alternate patches. For example, you had the Binding Coil of Bahamut (BCOB) then 3 month later you get Crystal Tower (CT) that gave catch up gear (less than the first BCOB).
Then 3 months later, you get the Second BCOB (6 months from the first BCOB) then the next Crystal Tower part in another 3 months.
That's how it basically goes in this game.
There are also Primal Bosses throughout this which are individual Boss fights that have no trash and are not connected to either of the raids.
Last edited by Allyrion; 07-12-2015 at 02:43 AM.
As for Alex I hear its floors rather then Turns - just old naming habits die hard I guess lol
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