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  1. #481
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Krindor View Post
    I'm still not talking about weights, weights are limited, it's the simulated average DPS where the difference is.
    Well i posted that same BiS (1366 crit) a few pages back, and that's what i'm going for.

    Anyway i finally found a static today and cleared A9S, now for me on A9S is a thing of optimizing DPS, i just don't like that they put me on Alarum, and party comp is a bit weird, 2 BLM and 1 SMN. ._.
    (0)

  2. #482
    Player
    DarkerOrange's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    349
    Character
    E'dok Edok
    World
    Masamune
    Main Class
    Ninja Lv 70
    Surely the SMN should be on the Alarum? I've never seen a group make the melee do it.
    (0)

  3. 12-01-2016 10:24 AM

  4. #483
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by Jinzhu View Post
    Different BiS:

    - Greedy/Relic BiS(697 Acc) http://ffxiv.ariyala.com/XIUO (If relic becomes 275 melding 2 acc to the relic would make this the best set imo)

    - Shire Head + Shire Bracelet (714 Acc) http://ffxiv.ariyala.com/XHPL

    - Alex Head + Shire Bracelet (739 Acc) http://ffxiv.ariyala.com/XIUV
    Actually the simluated average has the order of 714 > 697 > 739 accuracy sets in terms of DPS. 714 comes out at 2736.4, 697 at 2735.2 and 739 at 2732.3. Also note that you have double augmented shire ring in the 739 acc set which I changed to the 260 shire when simulating. So the 714 accuracy set is the BiS
    (0)

  5. #484
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by DarkerOrange View Post
    Surely the SMN should be on the Alarum? I've never seen a group make the melee do it.
    Well yes, that would be the best choice, i noticed i lose at least 200 dps just moving the alarum to the proper place they asked me (get out of range and force it to move so there's no dps being done meanwhile).

    They also went in for weekly chests and didn't take me, they only took me after they got the chests to get me the clear, which is even more dumb because i could get one or two (if lucky) pieces.

    I also can't use Death Blossom at all in A9S because the run took to long (7 minutes) so no way to have enough TP, if it was like 4-5m then would be ok.

    Today we raid for the second time, A10S seems too easy, but i'm afraid we will have trouble once we get to A12S with the party comp we have (2 BLM and 1 SMN), they told me they are still on A11S but only did it once.
    (0)

  6. #485
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by RobbieH View Post
    snip
    That group is sending very bad signals, triple caster, melee does a ranged persons job, didn't go in with you for clears. That just feels like no understanding whatsoever of raiding and working together. I'm pretty sure A11S is going to be an issue. The only run my regular static ever done a more than 7 min run was on day one. Meaning that your group is severly lacking in DPS, which probably means you're going to have issues with the DPS check in A11, not to mention A12.
    (1)

  7. #486
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Dezwaan View Post
    it'd be nice to know if delaying IR 10sec to align with TA is worth it or not.
    Internal release buff = +10% crit rate, which we'll simplify to 1.05x damage (the effective rate varies depending on your crit stat). Popping IR on cooldown would, on average, be 1.05x * 25% + 1x * 75% = 1.0125x overall buff.

    Going with an estimate of 65s cooldown on TA (there is always more than one way to look at these things, but we're simplifying here) would be 1.1x * (10/65) + 1x * (55/65) = 1.01538462x overall buff.

    Assuming full periodicity, you would get 1.0125 * 1.01538462x = 1.02807693 combined overall buff.

    If they were always pooled, you'd be looking at 10 seconds of IR + TA, 5 seconds of just IR, and 50 seconds without either. That's 1.1*1.05* (10/65) + 1.05 * (5/65) + 1 * 50/65 = 1.02769231.

    Conclusion: avoid holding IR unless your target is about to leave combat. Despite its lackluster effect when untraited, 1m is actually a pretty short cooldown. You can ignore this sort of general-case calculation if you have a strong working knowledge of when combat is going to end, though.
    (1)
    Last edited by SunnyHirose; 12-02-2016 at 04:31 AM.
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  8. #487
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Krindor View Post
    snip
    The SMN doesn't do much DPS even considering all the adds there are, was sitting on 1700 by the end of the fight. one BLM a little above 2k, me at 2.15k (down from almost 2.4k due to alarum) and the other BLM 2.2k.

    I also need to learn to wait before using Kassatsu because i only used Katon once lol, i happen to use Fuma and then 5s later the adds spawn.

    As for the static itself if i see there are serious issues in A11S it'll talk with them about it, even so it would be much easier for me to find a static with A10S down than no exp like i had in previous week.

    They told me one of the ranged ones is leveling MCH, but that's not enough, it's still 3 ranged, there's no DRG for party DPS boost, even a Monk would be fine.

    I didn't take a look at A11S yet, i assume 3 ranged work, as long as they do enough DPS?

    The dummy A11S is rather easy to beat, the difference from A11S to A12S however it's a nice leap and i doubt they can do it, but i'm not worried at all because i think even they know the party comp isn't that good.
    (0)

  9. #488
    Player
    aleph_null's Avatar
    Join Date
    Mar 2016
    Posts
    690
    Character
    Aleph Alpha
    World
    Tonberry
    Main Class
    Warrior Lv 80
    If you have two casters it'll be better to have the third ranged to be a brd, but 1.7k for a smn looks like they're doing something seriously wrong, can they even kill the a11s/a12s dummies? My group has drg/smn/blm/brd and we could manage ~4 min a9s which is pretty decent albeit not really outstanding.
    (0)

  10. #489
    Player
    RobbieH's Avatar
    Join Date
    Sep 2013
    Posts
    467
    Character
    Agin Wildfang
    World
    Ragnarok
    Main Class
    Ninja Lv 80
    Ok, second day raiding, we going for A10S, just using PF to find a healer cause one of the static couldn't come.

    PF says "0 Chests", so i proceed to ask leader.

    Here's the conversation:

    [19:41]>> *: why 0 chest?
    [19:42][2]<*> we cleared A9 and A10 before we trained you on A9 last time
    [19:42][2]<*> next week you'll have
    [19:43][2]<*> anyway anithing for ninja will be for you so..
    Basically they gave a random guy a chance for four items (2 per turn), right now i just want to leave party and leave them to themselves. :/
    (0)

  11. #490
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by RobbieH View Post
    snip
    Considering A9S is almost a dummy fight, 1.7k is really low and the blackmages are really low as well, they're getting out dpsed by the WAR in my speed running static! Though we kill it at 3:30 so that increases the DPS by a lot but the summoner is having lower DPS than the SCH. The minimum number they should hit in A9S compared to a dummy is 1.03*Dummy parse. Also in Creator any comp works, but a double BLM is going to cause a decrease in LB. A11S has a harsher "enrage" than A12S in my opinion, I have never seen the A12S enrage and my regular group doesn't really have a good clear time either.
    (0)

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