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  1. #311
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by JackFross View Post
    Can I just ask a quick question? I'm thinking of leveling Ninja soon, possibly, and was curious about one part of your visual rotation (seen here).

    In the opener, why do you use Blood for Blood before your first attack? Couldn't you shift it to the empty spot between GS and DE instead, and have it last an extra 4s at the end to pick up both Jugulate and Dream Within a Dream? I figure you're doing it to have it come back sooner, but it just seems to me you'd get more mileage out of it using it then instead of holding it. Am I wrong? D:
    Between GS and DE is where pot normally goes.
    (0)

  2. #312
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    Quote Originally Posted by Sleigh View Post
    Between GS and DE is where pot normally goes.
    Alright, that makes sense. And one other question - why is Dream Within a Dream being used where it is? Wouldn't it be more worthwhile to swap its position with Mug? 100x3 potency v 140 potency; even if Mug crits, it would be less potency overall than Dream having 3 non-crit hits. Is there some reason Mug is used first that I'm missing, as well?
    (0)

  3. #313
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I can't tell you why it's like that on the chart, I use DwaD after Spinning myself. I would imagine it's to get Internal Release on Mug, but you miss Trick Attacked DwaD so I don't see the benefit to that.
    (0)

  4. #314
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Mutilate-TP cost has been reduced from 80 to 70.
    Shadow Fang-TP cost has been reduced from 70 to 60.
    (2)

  5. #315
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    Shouldn't that put our TP Pool back to 2.4's state?(read: never running out of tp) Last time I remember, our only TP adjustment was increasing AE's TP by 10. Probably wrong on that.

    Also, another indirect fix I liked is that any skill that has a 0.5 GCD can no longer get a decrease in cooldown by any skill, which sometimes can fuck with mudras too I believe.
    (0)

  6. #316
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Phireblast View Post
    Shouldn't that put our TP Pool back to 2.4's state?(read: never running out of tp) Last time I remember, our only TP adjustment was increasing AE's TP by 10. Probably wrong on that.

    Also, another indirect fix I liked is that any skill that has a 0.5 GCD can no longer get a decrease in cooldown by any skill, which sometimes can fuck with mudras too I believe.
    they also changed shadow fang from 60-79 at the same time. So they pretty much reversed the shadowfang tp and then adjusted mutilate
    (0)

  7. #317
    Player
    Phireblast's Avatar
    Join Date
    Jun 2014
    Posts
    358
    Character
    Mike Fisticuffison
    World
    Famfrit
    Main Class
    Monk Lv 80
    I guess we're going back to never running out of TP ever again lol
    (0)

  8. #318
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Phireblast View Post
    I guess we're going back to never running out of TP ever again lol
    Naw it should put us at about the other melee
    (0)

  9. #319
    Player
    MrCookTM's Avatar
    Join Date
    Apr 2014
    Posts
    362
    Character
    Cryss Cook
    World
    Cerberus
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Pluvia View Post
    Naw it should put us at about the other melee
    This pretty much. We will sustain slightly better than monk after the changes but at the cost of not having purification.
    (0)

  10. #320
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    total dex weight for the 210 chest
    105.884

    total dex weight for the void ark chest
    107.276

    wouldn't be able to hit the acc cap though in a4s if you used the void ark chest

    this obviously isn't taking into account airship gear
    (0)
    Last edited by Pluvia; 11-10-2015 at 11:04 AM.

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