Mudra works the same as it has only change is after 54 we cast a lot less 3 step ninjutsu so if you can stand to use 1 or 2 steps with a 3 step every 60s or if you let Huton fall off level ninja.Am I blind or was there no mudra rotation section in the guide? I've been wondering if after the new skills my hatred for mudras would be gone and I'd enjoy ninja once again, if people could point me to the general direction of how mudra rotations work now so I'd be able to decide if I rather lvl up drg or nin next
Saw this in the census and thought I'd share it
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Last edited by Pluvia; 08-22-2015 at 07:17 PM.
Thanks for your answers !With or without food/pot? Do you have a WAR in your party or do you have to keep up DE? What does your opener look like? For reference, I have the exact same gear except for the gloves (i190 gordian), and last raid I parsed 1270 on Faust with flint caviar and WAR in the party, didn't use a pot though.
Regarding being last in dps on Faust, is this total dps or incoming dps on Faust? Because if it's total dps, DRG and BRD numbers get inflated quite a bit (same with SMN and MNK) by aoe hitting adds. BLM and NIN should be pretty close with similar gear in my experience though with one or the other being slightly ahead depending on crit rng.
I had a war in my party, and I was under food (pira pira) and x-pot. I have sometimes huge mudra lags.
How do you open up with Suiton ? Would it be better for me ? Could you please explain to me your opener ?
Thanks a lot for the answers !
Under these conditions, you could certainly parse a good bit higher. My opener, if I use a pot, looks like this:
Huton pre pull (15 seconds), SE (B4B+IR), GS (pot), DE (suiton), SE (TA+Kassatsu), SF (Shuriken), Mutilate (DwaD), SE (Mug), GS (Duality), AE (Jugulate).
From there onwards, just keep up Huton with AC if under 18 seconds and refresh SF and Mutilate as close to 1 sec as possible. Mudras/TA as usual.
Last edited by MrCookTM; 08-23-2015 at 06:58 AM.
This is exactly what I do, it's a pain to be honest to not do moreUnder these conditions, you could certainly parse a good bit higher. My opener, if I use a pot, looks like this:
Huton pre pull (15 seconds), SE (B4B+IR), GS (pot), DE (suiton), SE (TA+Kassatsu), SF (Shuriken), Mutilate (DwaD), SE (Mug), GS (Duality), AE (Jugulate).
From there onwards, just keep up Huton with AC if under 18 seconds and refresh SF and Mutilate as close to 1 sec as possible. Mudras/TA as usual.I don't understand why. So you refresh huton only when it's under 18 sec ?
Cause I do it when it's under 40-30 something like that
well if you do comparaison between effort/reward of the other jobs in comparaison of the ninja.... it's normal to see soo little ninja. the mudra lag did push a looot of player out at the start and the recent add of the jobs didn't help much... on the 5 skill we did receive from heavensward 2 are situational (smoke bomb and shadowalkers) personally i have never really feel the need to use them, 1 is kinda meh (dream into dream), it leave us with only 2 skill really interesting. AC that did make a mess into the cycle and duality that it's a outgcd skill...
when you do comparaison with the other jobs, sorry that not enough for appeal to player to play it. since with all the work asked for maintain a good dps, we are dealing about the same than monk, while dragoon is doing far better. people want big number will less effort and fun, ninja is extremely demanding and the fun factor is undermined by the mudra lag. maybe in japan is not a trouble.... but well here the mudra lag is something quite annoying.
In my experience, rogue/stealth/scout type classes are always lower in population except at times when they're overpowered, so I'm not particularly surprised. I assume this data is also basically recording whichever jobs people leveled to 60 first, and well, NIN's additions weren't as flashy as several of the others. I'm surprised there are so many BRDs, though, what with Minuet and all.
even with minuet them gameplay don't have this much changed, is not different than a black mage or summoner in the form, meaning they need to know when attack and when move. indeed it did changed the gameplay way to move, but in all of this, do they had to move when nothing was coming at them ? no, then *shrugs*In my experience, rogue/stealth/scout type classes are always lower in population except at times when they're overpowered, so I'm not particularly surprised. I assume this data is also basically recording whichever jobs people leveled to 60 first, and well, NIN's additions weren't as flashy as several of the others. I'm surprised there are so many BRDs, though, what with Minuet and all.
other point going against the ninja, because it's hardly a sneak class (i don't even remember when i have use sneak for the last time), the gameplay didn't evolve in the good sense, we did get a few skill, but do they have bring new mechanic? new gameplay experience? more fun? no at this 3 question.
worst the trouble the job have are still not adressed. because... let's be honest, they can't solve the mudra lag without change the whole netcode. the TA can still be missed if the monster move at the last second, we are the only jobs that loose one effect from positional, all other was take out from the dragoon and monk months ago. finally, and i know some are not thinking like me but..., ninja have too much stuff to control or check out. worst, we are the only jobs that have skill that can be failed. even with the mudra, if your mind wander and you don't stay focus from the start to the end, your cycle can be screw.
- a monk will train him muscular memory and will do most of him cycle in automatic, most of the dot and buff are tie to that combo. you can focus on the AoE of the monster.
- a dragoon cycle is still mostly the same, only when blood of the dragon is launched he must modify it a little. do it's really hard? quite not, actually it's quite simple, they try to make it look hard, but that not.
all of this for say that our cycle is not smooth, mostly because it was made like this for cover the fact we had no positional, but well, they did added positional, now we do have positional, buff & debuff on the monster to keep and buff on ourself to take care, while still making our mind work every 20 second for the ninjutsu. and the better is no buff/debuff duration is matched, meaning we are forced to loose them at some point.
don't get me wrong, i'm saying anyone that simply want to enjoy the game and have fun, will avoid ninja, because of all the stuff i did said before. more important, ninja without warrior can match the monk dps if perfectly played. while the dragoon will blows us in the term of dps.
people want fun jobs with big number for them ego. that why ninja are soo few now. the dev team is responsible for this. why? because they don't test them jobs outside japan before release them. all is tested japan, where lag are not an issue.
then this number are normal, not because we are not overpowered or because we are a sneaky jobs, but because we have the jobs that are more a chore than fun to play! then it will only appeal to a minority.
It's worth noting that the pie chart is apparently including every character that has that job at 31-60 (which I wasn't aware of for my first post), so older classes naturally have higher numbers than the newer ones. I'd imagine the population of NIN mains is noticeably higher than the number on the chart since they're still pretty popular for Savage.
Ninja can be good if your on a good gaming PC, running 3rd party software and have a static to cater to your needs. I don't have any these... So gimping the class further because trick attack has pretty much ruined it for me.
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