
Because if they implement it in that way they could very well do the same to celestial and I like my 5 seconds more mana regen and my 5 seconds longer sprint.Couldn't they just make it so Time Dilation only effects the card buffs and HoTs? After all, it doesn't extend the length of cooldowns on other classes (hence why Time Dilation on a WHM using Shroud of Saints won't extend that effect either). That way, an AST could use Time Dilation on themselves after an ewer card to help with mp management.


I'd rather the devs actually looked at regen mechanics on the AST while removing it from celestial than keep a class that is kind of at odds with itself with how much mana it consumes. It seems like "fixing" Celestial would be a great way to also fix regen in general to make it easier.
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