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  1. #21
    Player
    Magistrella's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Aeyis View Post
    397 CP is incredibly high before food. Im guessing your already maxed out on HQ accessories + fully melded CP (on everything) to be able to reach that much unbuffed.
    So perhaps not the best example of ''with low stats''
    Its incredibly low. I did not meld CP on the main/offhand. And using 2x CP+2 Materia on everything else can not be considered "high". (except earrings CP+8 and bracelets/neck +7, rings only hold+3) It was extremly cheap to max meld the accessoires. From doing all crafting lvl 60 quests you get 8 IV materia of each kind alone. And i only used them on 3 items b/c the rest could be 100% melded with +2 materia.

    And if you look in to the future patches: This is really low. The item lvl of the lvl 60 stuff is 150. You cant even put V materia on it. When red scrips come out in 8 days and we can finally get AF tools/gear that will probably put us close to 700 craft / 650 control - then we can talk about high.

    Crafting was and is childs play. Else i wouldnt have been abled to craft the items for 2880 scrip with a macro on my culinarian. If a "programm" can get to 100% HQ 95% of the time, so can everyone else easily (to be fair i had 1/3 of the points for those items always b/c i used 2 HQ mats)
    (0)

  2. #22
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    From the chart I saw posted elsewhere on these boards, you can only meld 60 CP total to all of your gear. The rest of it has to come from gear itself.

    HQ Hallowed Chestnut Armillae, a level 58 bracelet, has 41 CP on it base. You can add 7 to it, bringing it to 48 - on its own.

    397 seems high. And it is much higher than the 355ish I'm used to. But without looking at any other slots, I'd say that it is well within the realm of the achievable. And what else are you going to meld? Craftsmanship? Control? CP is your life's blood as a crafter, that is why Tricks of the Trade, and Comfort Zone, are so dang important.
    (0)

  3. #23
    Player
    Aeyis's Avatar
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    May 2011
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    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Im at 368 CP with fully melded left side (as far as CP is concerned) but with old accessories (so im missing 27 CP for not using fully melded 56+)
    So 397 CP is pretty much max melded CP apart from tools.
    Hence why its not a good idea to consider it ''low stats''.



    I would not advise someone to meld x2 CP on level 60 HQ equipment. If going for CP first use a x4 CP materia, so the item doesnt become worthless after the initial meld.
    (0)

  4. #24
    Player
    Magistrella's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    From the chart I saw posted elsewhere on these boards, you can only meld 60 CP total to all of your gear. The rest of it has to come from gear itself.

    HQ Hallowed Chestnut Armillae, a level 58 bracelet, has 41 CP on it base. You can add 7 to it, bringing it to 48 - on its own.

    397 seems high. And it is much higher than the 355ish I'm used to. But without looking at any other slots, I'd say that it is well within the realm of the achievable. And what else are you going to meld? Craftsmanship? Control? CP is your life's blood as a crafter, that is why Tricks of the Trade, and Comfort Zone, are so dang important.
    With melding on the main and offhand i could easily reach 413 (2x +4 on both) without problem. But since they arent shared gear i wont waste my time.

    And to the fact that CP are your lifeblood - see it that way - to get a stack of Inner Quiet you need to use 10 durability, no matter what. If you get 1 stack with Hasty touch that 10 durability cost you (at the lowest cost per 10 regained from Master's Mend II) 26.666 CP - ok so, you use Tricks of the Trade instead of a Precise Touch, you only get 1 stack instead of 2. Let me sum that up:

    To gain 2 IQ Stacks:
    Hasty Touch: -10 CP for one Steady Hands II -53.333 CP for the duability for a total of -63.333 and two times a 20% chance that it fails - total of 200% efficiency and 2 IQ stacks
    Precise touch: -15 CP from Tricks of the Trade - 26.666 CP for the durability -18CP Precise Touch comes to a total of: -69.666 CP 150% Efficiency and a bonus on ALL your upcoming next touches

    Why only -15 CP from Tricks instead of -20? Thats why:
    Tricks of the Trade: +20 CP from using the skill -5 CP from loosing one Stack of Steady Hand II - total: +15 CP

    To sum it up - if you use Hasty touch you have a rng chance that it fails, if two touches fail you're loosing 57CP compared if you just used a Precise on a Good for those stacks instead.
    If you use a Precise on a Good right away at the start you loose out 6.333 GP compared to two "successful" Hasty Touches - but on the other hand you loose the control bonus on all upcomming touches you will be doing further in the craft.

    Oh, and never use Tricks on an Excellent... please - 300% Efficiency + 2 Stacks for a total of loosing 6GP - it wont get any cheaper!

    Quote Originally Posted by Aeyis View Post
    I would not advise someone to meld x2 CP on level 60 HQ equipment. If going for CP first use a x4 CP materia, so the item doesnt become worthless after the initial meld.
    You realize the lvl 60 gear on the left is worthless shitty gear that will be replaced as soon as red Scrip are released, yes?

    Why meld anything else in it except CP - we do not have ANY reciepes that you can not craft with base stats yet. We will have to see what we need to have to be able to get red scrips. But it makes the gear anything else then "worthless" in the end - because you know - you still can remove those materia for 200g - and i saved 95k by using 2x +2 instead of 1x +4

    So.... yeah :P
    (0)
    Last edited by Magistrella; 07-12-2015 at 10:18 AM.

  5. #25
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    You do realize I was supporting your decision to meld for CP, and not attacking you, right?

    I stand by my comment that CP is your life's blood. Without CP, you are not doing much.

    And no one is debating the use of Precise Touch. Assuming you have those CP to spend, you are far better giving up 38 CP (the difference between gaining 20 CP and spending 18 CP) for two stacks than you are just gaining 20 CP - but that assumes that you have the CP to spend. That's not a guarantee ... especially when someone is trying to do harder recipes with low gear. Which, if I understand correctly, is the reason the TC is having issues in the first place - trying to do a harder recipe without enough CP to do the job right.

    Intricate Silver Brocade, 3 stars : 801 Progress, 8964 Quality, 80 Durability
    Forager's Slops (or any other 4 star) : 586 Progress, 5783 Quality, 80 Durability

    Halowed Ramie Sash (of whatever), a typical level 56 recipe : 752 Progress, 6561 Quality, 70 Durability
    Hallowed Ramie Doublet (of whatever), a typical level 57 recipe : 808 Progress, 6820 Quality, 70 Durability
    Chimerical Felt Cap (of whatever), a typical level 58 recipe : 863 Progress, 7080 Quality, 70 Durability
    Chimerical Felt (hose, breeches, whatever of whatever), a typical level 59 recipe : 919 Progress, 7339 Quality, 70 Durability
    Bladed Steel Jig (the only level 60 recipe I could find other than food in my books) : 956 Progress, 7851 Quality, 70 Durability

    Notice something there? A 3 star recipe is harder by a long shot than a 4 star recipe ... is on par Progress-wise with a level 56 recipe, and level 60 recipes don't even approach the amount of Quality needed. TC already far exceeds the Craftsmanship and Control of the recipe he trying to do - its his CP that was the problem. CP is a crafter's life's blood - you need it to do your craft, you run out you're done.
    (0)
    Last edited by Roth_Trailfinder; 07-12-2015 at 10:38 AM.

  6. #26
    Player
    Magistrella's Avatar
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    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Roth_Trailfinder View Post
    You do realize I was supporting your decision to meld for CP, and not attacking you, right?
    I know, just wanted to underline the fact that Hasty Touch is not the Holy Grail of Moves anymore and that Tricks is now just situational and not mandatory anymore (except on 60 1-star recipes *sigh*, gotta love rng)
    (0)

  7. #27
    Player
    Roth_Trailfinder's Avatar
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    Aug 2013
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    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Tricks always was situational. Its just that the situation usually called for hitting it rather than hitting Basic, Standard, or Advanced Touch. Now, there is a move, Precise Touch, that is very much a contender, depending on the situation. Sorry, but I'm not going to hit Precise when the Condition goes GOOD or EXCELLENT right after my opening Comfort Zone.

    Hasty was always the move to use when you needed to conserve your CP. One goal has always been to replace all Hasty with Basic, to remove the RNG from the rotation. So, no, Hasty was never the Holy Grail. It was the path we took to try to get to the Holy Grail.

    Case in point, for "situational" ... with my stats for ALC (namely, 549 Craft, 516 Control, 358 CP), it takes me three CS2's to make one Hallowed Water. My normal pattern goes Comfort Zone, Inner Quiet, Careful Synthesis 2, Steady Hand 2, Waste Not, Hasty Touch, Hasty Touch, Careful Synthesis 2, Hasty Touch, Manipulation, Steady Hand 2, Waste Not, Hasty Touch, Hasty Touch, Hasty Touch, Hasty Touch, Steady Hand, Great Strides, Innovation, Byregot's Blessing, Careful synthesis 2. I am limited by the SH2->WN combo for when I can take a Tricks, but I'm also limited by my CP, and cannot take any Precise Touch unless I've had a Tricks previously. I can play around with exactly where that middle CS2 goes, I like to use it there because that way I'm not using a Hasty on a Poor or using CS2 on a Good/Excellent.

    That may not be the best rotation, it is an adaptation of a rotation that gets me 9 Touches on a 35/40 Durability item if I can finish it in one Synth move. But its the best I could come up with.
    (0)
    Last edited by Roth_Trailfinder; 07-12-2015 at 11:19 AM.

  8. #28
    Player
    Magistrella's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    363
    Character
    Magistrella Opalia
    World
    Moogle
    Main Class
    Black Mage Lv 60
    Yeh, but many times the rng of hasty bit you in the arse and you had to use it all the time to 10/11 stacks because it failed so often and you barely could make up for the lost durability. Now we have an efficient way to get the stacks without relying on a 80% chance move that could go horribly wrong (given you got enough CP, as you said ^^)

    And if you're specialized on a craft you even can use Byregot's Miracle (Efficiency 100%+10% per IQ stack) to halve your IQ stacks which is really good at 6/7 stacks if you get an excellent and you do not want to give up using BB at the end for 7/8 stacks too.

    I didn't use specialized actions much yet because most crafts are so easy, but when 2-star recipes are out we will finally see the full potential of the new skills.
    Can't wait to be fully melded at 650-675 base control and having 450-470 CP with food. Imagine what you can do with that :O Combine that with the use of delineations to increase the procrate of goods showing - oh my ;3
    (0)

  9. #29
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by Roth_Trailfinder View Post
    Carpenter makes most of the crafting Heavensward jewelry. Goldsmithing makes most of the ARR crafting (and otherwise, actually) jewelry. So, you're probably better off leveling Carpenter for the Hallowed jewelry than you are leveling Goldsmith for older jewelry.
    Oh wow, never thought carpenter would make the high level jewelry, thnx dude
    (0)
    Last edited by Kurogaea; 07-12-2015 at 12:24 PM.

  10. #30
    Player
    Katchoo's Avatar
    Join Date
    Dec 2013
    Posts
    186
    Character
    Katchoo Choovanski
    World
    Phoenix
    Main Class
    Dragoon Lv 70
    Your using a Hasty Touch spam with SH1 ... for the love of god go get SHII,
    (1)

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