Quote Originally Posted by VydarrTyr View Post
Thanks for the input. But can you elaborate on what you're saying here? Where are my assumptions "wild and crazy"? Where have I "seen what I want to see"?

I was under the impression that I was basing my thoughts on what was actually in the video. If I'm steering off course, can you let me know where I'm doing that?
the only thing i find wild and crazy is that stats will have different effects on different classes, they couldn't do that as it would really mess with balancing, the way I see it is that if you are going to make a game based on stats you make a universal point system that all classes follow so there are now loop holes and you cant be good at everything (as long as you have a cap on points I think it will have happen, except for situations like gear etc.)