
Originally Posted by
Unglitteringold
If improvements can't be made to things because of over taxing the servers, I think FFXIV should trim some of the fat from the game.
Things I think FFXIV can get rid of:
- Guildhests - As some people have pointed out, these are probably slightly meaningless now since you can just get by them without much in the way of actually following the script. They do teach you a lesson though, and one particular Guildhest (Buso) can be a fun little roulette of running away from every mob in the room (because you didn't follow instructions.) And when you start to really squeeze and maximise your EXP, the Guildhest Roulette gives a nice bonus. There's also a bonus on completing them for the very first time on EVERY job.
- Potions It has been explained to me that potions and food are necessary in end game raiding. They give nice buffs to maximise your output. It's no fun to run out of MP as a caster, or your HP when you're tethering on the edge of life or death. Chucking Potent Poisoning Pots on the boss in Turn 5 was almost a given, as well as in Turn 8 of the Binding Coil of Bahamut (The End-Game Raid of 2.0.)
- FoodIt has been explained to me that potions and food are necessary in end game raiding. Ditto with above, more HP, higher Crit Rates, etc. If you become a Culinarian, you're almost guaranteed a reliable source of income since people will buy food from the Market Board.
- Chocobo fighting Chocobos are useful and will help you kill mobs if you're soloing. It's also a nice way to have a companion who you can dress up, and choose how to fight. A Summoner with their tank pet and Chocobo out can pretty much solo most mobs (At 55, I can kill mobs that are level 59.) For people coming from FFXI, raising a Chocobo was something they always wanted in the base game. You can also race them later on (another feature from FFXI.)
- Hunting/Sightseeing logs EXP bonuses when you do them, and they reward you with a title upon completing the book as well as a nice item. Sightseeing is also a way to truly enjoy the graphics of the game.
- City to City Airships - Required for the story...if you were in 1.0, god forbid, there were no airships for a while, and teleports were limited. There were also NO mounts for a while. Just be glad you can fly as a way to get between places.
- Treasure Chests - You don't want loot? Really? You can vendor it you know...
- Linkshells - Almost required for Hunts in end-game, and a nice place to chat.
- Irrelevant quest lines (Ultima's Bane, Relic Weapon, etc) - Back when 2.0 was released, the maximum ilvl was 90, but you could only get 1-2 pieces of i90 gear a week, with supplementation through i70 gear that you could get unlimited amounts of (and still looks quite good to this day.) Ultima was a tough fight back then, but rewarded i80 accessories to ease the pain of BCoB and get people's ilvls decent. It was also quite fun. Might have to run it again to get a necklace to glamour...As for the Relic Weapon, it was, after all the upgrades, the best weapon before Heavensward. People still do it for achievements and to make their i190 weapons look like it, since they enjoy the aesthetic. It might not be relevant to you, but I guarantee that there are probably more side quests you will enjoy (check out Hildibrand, the Moogle Postmaster, 'The Greatest Story Never Told' as examples.) [ACTUALLY, YOU MUST DO HILDIBRAND.]