

Oh, what he means is he is looking for something more like an attack that forces people to break pattern. Think like a musou attack in Dynasty Warriors where the boss suddenly does something not normally in his attack flow to force people to react differently.I'll never understand this request.
I mean, if you memorize the tactic, at the end of the day... isn't that pretty much the same? It works the same way here. If you face an encounter for the first time, you see what mechanics the boss can do, then you counter them with tactics. I guess you have yet to experience raid content. It's a different world compared to the bosses you find in dungeons. But in order to clarify the point I've quoted, can you please provide me an example in an existing MMO that has this system or the way you want it to be? Mostly because the dev team is always welcome to receive feedback on the forums.
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