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  1. #1
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    Quote Originally Posted by justinjarjar View Post
    You have obv. never raided in wow... I have had to level alts since priest was not viable one patch then broken the next. Anyone using WoW as a model of balance does not know what they are talking about. (...) I still think that the current system works fine and if anything it would be a waste of time for the developers to do.
    I don't understand your point...
    1 - WoW has 34 specs, and since WoD, most specs have had at least 3 viable talent setups that meaningfully affect your rotation (such that it gives off a different feel while playing).
    That's over 100 viable builds.
    2 - Whether some encounters prefer certain builds is irrelevant, because the same happens in FFXIV, you just have less to choose from, and a set of buffs/debuffs you want to make sure your group has access to.
    3 - Even if Blizzard screwed up so bad than only 1 build was viable per spec for a while, that'd still be around 3x the amount of builds we have in FFXIV...

    How does that suddenly paint build variety in such negative tone that it justifies having NO customization at all?
    Or rather, even if you're not interested in build customization yourself - which is fine - why is build diversity so bad that you wish no one else gets it either?
    (0)
    Last edited by Nurvus; 07-30-2015 at 11:54 AM.

  2. #2
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Nurvus View Post
    snip
    Well lets look at it this way, a normal endgamer has lets say an average of 2 toons. For example I mained priest and had rouge on the side. On priest I can pick three specs or lets say classes, Shadow, holy, and disc. Now disc and shadow had one build for pve and one for pvp (we separate skills and balances for pvp). Holy had two builds both of which where sub-optimal compared to other pure healer builds (disc was strong when I left it goes up and down, biggest op one patch then shit the next spec). So with loadsof work I can play 4 different builds, which aftering gearing turns into one (set bonuses making you set into one spec for the next raid or season). That is why people tended to have a second toon (similar to this game) to get around gear lock. So my rouge has three specs each basically their own classes, well only ever played the pvp class (which a few pure dps classes had) since by the time I left I was only playing pvp end game.Overall you played two classes like this game overall. Which both had one build that you played. The whole spec building is an illusion of freedom when in fact you play almost the same way as you do in this game, aka it is a waste of everyones time. WoW also has had many periods of unbalance in game and has yet to figure it out completely.
    (0)

  3. #3
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    Quote Originally Posted by justinjarjar View Post
    snip
    Both WoW and FFXIV are unbalanced.
    You notice it less in FFXIV, because A) stat jumps are smaller; B) theorycrafting is simpler; C) each class has a set of effects you want in a group; D) you can be all classes in one character

    However, think better about the example you've given after realizing that a spec in WoW is equivalent to a full Job in FFXIV.
    Dropping Holy Priest to play Discipline Priest is be equivalent to dropping White Mage to play Astrologian or Scholar.

    I'm not asking for more Jobs, merely for flavorful variations in the way you can fulfil the exact same role within the same Job - I'm talking about the equivalent to Talents and/or Glyphs.
    The rotation and feel of a Retribution Paladin that uses Seraphim & Holy Avenger is different from one that uses Sanctified Wrath+Final Verdict or Divine Purpose+Final Verdict, and yet, their performance is close enough that you won't notice a difference for at least 95% of your playtime, and therefore you will have fun the way you want to.

    Hardcore guilds requiring specific builds due to 1% improvement on your performance is nothing new, and is just as likely to happen if White Mage is 1% better than Astrologian, but you can still play the way you want outside progress content.

    I'm not trying to win a debate or anything, I just think SE is falling short on the creativity and depth they've gotten me used to in many of their games, where it comes to variety.
    (1)
    Last edited by Nurvus; 08-01-2015 at 11:24 AM.