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  1. #26
    Player
    DawgPilez's Avatar
    Join Date
    Sep 2013
    Location
    Garland
    Posts
    56
    Character
    Duwryght Verdade
    World
    Gilgamesh
    Main Class
    Marauder Lv 60
    Instead of build customization, similar to character races, I would like to see 2 different aesthetics for each class/job.

    Something like this:

    High Paladin= Standard PLD
    Cobalt Paladin = Wields a blade/shield that fused together (something like the DRK claymore with a shield as the hilt). Different animations from High Paladin (weapons are the same, but look differently)
    Warrior of the Fang = Wields axe reversed (axe pole lined behind her back). Animations are more horizontal.
    Warrior of the Claw = Standard WAR.
    DRK-Blight = Standard DRK. Maintains/gains claymore afterimage (uses dark blue/purple auras)
    DRK-Chaos = Wields the claymore like a scythe. Can have a scythe afterimage (uses dark red/black auras)


    And so on. Dragoons can vary with their acrobatics, monks can vary using fists or feet, ninjas probably can't vary much (...I mean... it's a ninja), Bard songs can animate differently (a different instrument), MCH can spawn different mechanizations, BLMs probably can't vary much that wouldn't jeopardize new content (like using different named spells). Maybe they can have their little astral orbs colored different and have a different looking casting stance. Same goes for SUM which would could have a different egi (purely aesthetic differences) if SE wasn't stingy with them. WHM and SCH's wouldn't have much to change beyond casting stance. AST can use dice instead (GO! DICE ROLL!) or just different looking cards.

    Point is, SE isn't making a unique player experience role wise. But if they followed their FXIV tradition of giving the player 2 variations of the same race to their job/class, as nigh mundane as it would be, it's still a change. Their can a story involved or heck, as suggested in another thread, this can be tied to the GC the player is affiliated with.
    (0)
    Last edited by DawgPilez; 07-29-2015 at 06:48 AM.