Quote Originally Posted by Nurvus View Post
They have a lot more mobility, CC and complicated effects available in PvP. It's not really a fair comparison.
At this point only PvE is worth comparing.


Not really. The racials add flavor and can easily be balanced (without making them dull or homogenized).
Blizzard is just not even trying to balance them properly. Perhaps they are afraid people stop paying for race changes.


First, the game is balanced enough that only high end competitive guilds really notice those differences.
Furthermore, those differences are largely influenced by the poor itemization the game has - the gear scales up exponentially, and so fast, that it causes classes to be balanced at a certain point and under/overperform before/after that point.WoW people "pick the best builds". And there are at dozens of "best builds".
FFXIV has 13 builds and they are picked for you.

In terms of subscriptions, this game will do fine for people who enjoy having a single character.
But for altoholics, it may quickly lose its appeal.

Combat and class design are the only things FFXIV is still behind WoW (in my opinion).
If SE steps up to the challenge, the game will flourish in a way Blizzard would never see it coming.
You have obv. never raided in wow... I have had to level alts since priest was not viable one patch then broken the next. Anyone using WoW as a model of balance does not know what they are talking about. Now that we are talking about PvP and PvE builds it might be a good fix for this games poor excuse of PvP. Anyways just played SWToR to raid level (on four different characters) and for the most part there is one one good build for PvE and one for PvP you might change like one skill to lower dps for movement speed (IE sniper), but for actually builds there are 8 classes in total. The variations are so slight they do not matter. I still think that the current system works fine and if anything it would be a waste of time for the developers to do.