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  1. #27
    Player
    Nurvus's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    61
    Character
    Damascea Unjou
    World
    Omega
    Main Class
    Dragoon Lv 74
    Quote Originally Posted by justinjarjar View Post
    snip
    Both WoW and FFXIV are unbalanced.
    You notice it less in FFXIV, because A) stat jumps are smaller; B) theorycrafting is simpler; C) each class has a set of effects you want in a group; D) you can be all classes in one character

    However, think better about the example you've given after realizing that a spec in WoW is equivalent to a full Job in FFXIV.
    Dropping Holy Priest to play Discipline Priest is be equivalent to dropping White Mage to play Astrologian or Scholar.

    I'm not asking for more Jobs, merely for flavorful variations in the way you can fulfil the exact same role within the same Job - I'm talking about the equivalent to Talents and/or Glyphs.
    The rotation and feel of a Retribution Paladin that uses Seraphim & Holy Avenger is different from one that uses Sanctified Wrath+Final Verdict or Divine Purpose+Final Verdict, and yet, their performance is close enough that you won't notice a difference for at least 95% of your playtime, and therefore you will have fun the way you want to.

    Hardcore guilds requiring specific builds due to 1% improvement on your performance is nothing new, and is just as likely to happen if White Mage is 1% better than Astrologian, but you can still play the way you want outside progress content.

    I'm not trying to win a debate or anything, I just think SE is falling short on the creativity and depth they've gotten me used to in many of their games, where it comes to variety.
    (1)
    Last edited by Nurvus; 08-01-2015 at 11:24 AM.