From the live letter:
It will be possible to complete each area once per week, and in addition to obtaining equipment directly from treasure coffers, everyone will receive a token that can be used to exchange for gear.
In the event that players who already completed an area for the week are present, similar to Coil, the number of chests that appear will change based on the amount of these players; however, you will still be able to obtain the token item if you have yet to do so for the week.
Additionally, in regards to the normal mode of Alexander, we've been seeing feedback mentioning that the lotting battles are rough, so we may look into increasing the amount of rewards.
The first paragraph is good: Go in, get a chance at a coffer and a guaranteed token. I like this.
Then to paraphrase second paragraph, "If you already beat the floor, then you hurt those who you were trying to help"
WTF!!! So again when trying to help your FC/LS/Friends, you actually lower their ability to get gear... bad design imo. Once again, forcing the idea of static parties...
Just give it the loot lockout like Tower...
Also i do not understand the part of:
"however, you will still be able to obtain the token item if you have yet to do so for the week"
How would someone complete the floor and not get the token if the first paragraph is correct in that everyone gets a token for completing it?
As for the third paragraph: Does this really surprise anyone? several token types and only 2 drops per floor means you could go through 100 times and still not see the item you need and if it did drop on your 100th run, you then get outlotted by someone on their first attempt of the week...
Seriously SE, you keep spending so much of our customer subscription payments designing ways for us not to want to play. Its like your so focused on balance, that your blind to our complaints, and by the time that a perfect balance of the jobs and gear is found, the three people still playing will be too busy sending each other gil seller tells to worry about it.