Page 1 of 2 1 2 LastLast
Results 1 to 10 of 12
  1. #1
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60

    [Alexander: Gordias (Savage) Loot Rules] Looking bad already

    From the live letter:
    It will be possible to complete each area once per week, and in addition to obtaining equipment directly from treasure coffers, everyone will receive a token that can be used to exchange for gear.

    In the event that players who already completed an area for the week are present, similar to Coil, the number of chests that appear will change based on the amount of these players; however, you will still be able to obtain the token item if you have yet to do so for the week.

    Additionally, in regards to the normal mode of Alexander, we've been seeing feedback mentioning that the lotting battles are rough, so we may look into increasing the amount of rewards.


    The first paragraph is good: Go in, get a chance at a coffer and a guaranteed token. I like this.

    Then to paraphrase second paragraph, "If you already beat the floor, then you hurt those who you were trying to help"
    WTF!!! So again when trying to help your FC/LS/Friends, you actually lower their ability to get gear... bad design imo. Once again, forcing the idea of static parties...
    Just give it the loot lockout like Tower...

    Also i do not understand the part of:
    "however, you will still be able to obtain the token item if you have yet to do so for the week"
    How would someone complete the floor and not get the token if the first paragraph is correct in that everyone gets a token for completing it?

    As for the third paragraph: Does this really surprise anyone? several token types and only 2 drops per floor means you could go through 100 times and still not see the item you need and if it did drop on your 100th run, you then get outlotted by someone on their first attempt of the week...

    Seriously SE, you keep spending so much of our customer subscription payments designing ways for us not to want to play. Its like your so focused on balance, that your blind to our complaints, and by the time that a perfect balance of the jobs and gear is found, the three people still playing will be too busy sending each other gil seller tells to worry about it.
    (4)

  2. #2
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Deviant1 View Post
    As for the third paragraph: Does this really surprise anyone? several token types and only 2 drops per floor means you could go through 100 times and still not see the item you need and if it did drop on your 100th run, you then get outlotted by someone on their first attempt of the week...
    Err what do you think tokens are for ?

    To buy the gear that never wants to drop. It doesn't say that there will be different token at all, on the contrary it's an automatic loot just like Ravana and Bismark totems.
    (0)

  3. #3
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 60
    It just means if 7 players are carrying 1 then that one can still get the token automatically. With the other system you would not get loot at all for that scenario, you would just get the clear and practice for that player. So it is better but just slightly.
    (4)

  4. #4
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    The idea sounds fine to me, otherwise you'd have people stalling out so they have 8 chances to get the item they want cus everyone else has already gotten their item or clear for that week.
    (0)

  5. #5
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    For someone that doesn't have any raid achievements pasts BCoB, it's interesting that your post seems to be trying to speak for the raiding community at large, and with some fairly strong opinions at that. I for one am satisfied with the Alexander Savage drop system. It's certainly a step up from what the endgame loot rules used to be. Two steps, in fact. FCoB's rules that enabled you to help people clear even if you'd already cleared for the week are relatively new, but they were a wonderful addition. If you don't mind sacrificing one loot chest for the week, you can have a couple of people that kniw the content come in to help your static clear. If you don't want to lose out on loot, then you clear on your own with a party full of people that you know haven't cleared. Hell, it used to be that if you cleared for the week, that was it. You couldn't even enter the raid again, so people that were in raid statics couldn't even enter to help friends or FC mates in need of help unless they ditched out on their static for the week.

    Now they've taken that AND added a token system that RNG-proofs the drops. You 100% know that after you clear x number of times, you will be able to get the pieces you want even if RNGesus hates you in your face. I'm not sure what else people want from it, seriously. You get whole gear drops. You get the ability to have people that have already cleared come in and help you rather than them having to shrug and say "sorry, I have a static." You get a weekly token that makes it so that you won't go for months without seeing equipment pieces that you need simply due to terrible luck with drops. That's the biggest problem that people have had with the Coil loot system for a long time now was the fact that the RNG could completely screw you. Well, now it can't.

    The way I understand the tokens, you can get one weekly token. If, for example, 2 people clear in a party with 5 people that already have their tokens, those 2 people will receive their weekly token regardless of the number of treasure coffers present at the end of the raid. The other 5 people won't because they already have one. Will you have to farm for a few weeks to get any gear if you don't get lucky with drops? Of course. It goes without saying that the developers want the content to have longevity. If you got a token every time you cleared, raid statics would have even more of an advantage over players that aren't in statics.
    (7)
    Last edited by Ashkendor; 07-11-2015 at 06:07 AM.

  6. #6
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    however, you will still be able to obtain the token item if you have yet to do so for the week"

    I think it means u can go back to previous floor....static finish all floors than go back for carry. Or static now on floor 4, missing member joins, now can go back for tokens on other floor.
    (0)

  7. #7
    Player
    Deviant1's Avatar
    Join Date
    Mar 2011
    Posts
    154
    Character
    Deviant One
    World
    Hyperion
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ashkendor View Post
    it's interesting that your post seems to be trying to speak for the raiding community at large, and with some fairly strong opinions at that.
    Exactly where did i speak for the raid community, or any community?


    The 2.x raid system was crap, period. Yes, with fcob they made it stink a little less (barely) by letting you reenter but had to sacrifice a coffer to do it. When the whole purpose to raid is the gear, cutting someone's potential for loot in half is just stupid, and i didn't want to have it happen to me either. waited until it was on farm and could at least reenter for more chances.

    Savage modes... seriously... twice the headache (especially when pugging it) and for what?? same drops.. really. yea your right i skipped that.

    With Alex, i like the token idea, but i dont know why they cannot just have it so when i get a token i am loot locked like in tower. Then i could go in with other parties and not hurt their loot.

    Maybe its just me, but i have more then 7 friends i want to raid with, and dont want to screw them over.

    As for my strong opinions, looking through the forums, especially for brds, as well as some other jobs, and the info in today's live letter, yea i think my opinion is valid. I put a link just in case: http://forum.square-enix.com/ffxiv/t...-Update-Thread

    Please Note: The opinions in this post are that of me.
    (1)

  8. #8
    Player
    Ayuhra's Avatar
    Join Date
    Apr 2015
    Location
    Palace of the Dead
    Posts
    1,483
    Character
    Ayuh'ra Bajhiri
    World
    Mateus
    Main Class
    Dancer Lv 90
    Hey, look, a reason to level that alt I haven't been working on...

    I never did Coil (past Turn 5) but I have heard of these loot rules and it causing some annoyance.
    (1)

  9. #9
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Deviant1 View Post
    Exactly where did i speak for the raid community, or any community?
    Right here:

    Quote Originally Posted by Deviant1 View Post
    Seriously SE, you keep spending so much of our customer subscription payments designing ways for us not to want to play. Its like your so focused on balance, that your blind to our complaints, and by the time that a perfect balance of the jobs and gear is found, the three people still playing will be too busy sending each other gil seller tells to worry about it.
    Pretty much says "everyone's going to leave unless you change this" which isn't the case at all.

    As far as the loot chests go, I know I'm more than happy to sacrifice one or two to get help with a tough phase or a difficult mechanic from someone that's already cleared. Think about it in terms of a long-term return instead of instant gratification. Typically what my static did was try for the clear on our own for our normal meeting nights; after that point, we'd try to hop into some one-chest or no-chest clears just to get the experience. It's worth it to get a clear and a single loot chest rather than to sit on your hands until the next static night. When you get your members to the point that they're downing it weekly, it becomes a non-issue.
    (1)
    Last edited by Ashkendor; 07-11-2015 at 08:28 AM.

  10. 07-11-2015 08:27 AM


  11. #10
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    The tokens are better.

    I still don't understand basically forcing people to get statics to do it though.

    And a weekly (in this case soft) lockout while getting nothing will always be dumb.
    (1)

Page 1 of 2 1 2 LastLast