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  1. #11
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by rawker View Post
    I never really realized that. I have a SCH to 60 and that's why i exp difficulty healing lv 60 WARs when that problem was non-existent pre-HW.
    That was the only healing nerf sch's recieved pets got theit heal out cut by roughly a 3rd. The abilites being unaffected by healing buffs just feels like insult to injury.
    (0)

  2. #12
    Player
    AckersFury's Avatar
    Join Date
    Aug 2012
    Posts
    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by stoxastic View Post
    It's a nerf, but WARs will be able to live with it. Tanks are different, WAR is weaker in some aspects and stronger then others. The ability to seamlessly stance dance without breaking combo is amazing and WAR Dps is unrivalled. Storms eye/path also mean that WAR isn't going anywhere, still the best tank in the game.

    We also have our own emergency heal in equilibrium and only tank that can cross class second wind. We'll manage.
    except it isnt :P
    (0)

  3. #13
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    Yes it should. Defiance is already weaker than ShO/Grit.

    The problem with this is, that it affects each healer different. With SCH being hit the hardest.

    Edit: And Square saying "working as intended" is just BS. This is clearly an oversight.

    Edit 2: To make that clear, all healing buffs should affect healing abilities.
    (5)
    Last edited by Alphras; 07-11-2015 at 08:57 PM.

  4. #14
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alphras View Post
    And Square saying "working as intended" is just BS. This is clearly an oversight.
    This is what concerns me the most. They did mention that they may re-evaluate during/after Alexander (Savage), but I honestly feel like that's too late. I don't get the impression that they intend for Defiance to be that much weaker, in base effect, than Shield Oath and Grit.

    Personally, I'm okay with other healing input/output modifiers only affecting healing magic, but Defiance's healing increase is, as far as I can tell, intended to be the equivalent to Shield Oath's/Grit's damage reduction in terms of its effect on the tank's sustainability through HP recovery. But it's not.

    Based on the recent live letter, I'm not sure if they understood this distinction (that is, why Defiance, specifically, was brought up) or not. I would certainly hope so.
    (0)

  5. #15
    Player
    Eisenhower's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    176
    Character
    Meera Khei
    World
    Odin
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Argyle_Darkheart View Post
    Prior to Heavensward, Defiance and Shield Oath (Grit) were pretty much on par with one other in terms of their base effect. That is, 20% damage reduction is equal to, in effect, 25% more HP and 25% more healing. While Defiance only has 20% more healing, rather than 25%, it's about equal.
    Sorry, I don't follow the this reasoning. How does 20% damage reduction translate into 25% more healing (healing received, I'm guessing)?
    (0)

  6. #16
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    Quote Originally Posted by Eisenhower View Post
    Sorry, I don't follow the this reasoning. How does 20% damage reduction translate into 25% more healing (healing received, I'm guessing)?
    Let's assume we have a benevolent White Mage using Cure II, which restores 2'000 HP (2'400 because of Defiance's 20% healing bonus) because they're a scrub in i100 gear or something. The tanks are also down to half HP.

    Paladins would go from 4'000 HP (50%) to 6'000 HP (75%) with a Cure II cast.
    Warriors would go from 5'000 HP (50%) to 7'400 HP (74%) with a Cure II cast.
    Something along the lines of that. It would be more appropriate to say that healing spells are more effective on Paladins (and by extension, Dark Knights) due to them having damage reduction instead of 20% increased healing.

    Also, to note, that example was used with both tanks having 8k base HP. I just lazily quoted one of my earlier posts on Warrior vs Paladin.
    (2)
    Last edited by Raminax; 07-11-2015 at 11:45 PM.

  7. #17
    Player
    PWilson's Avatar
    Join Date
    Jul 2014
    Posts
    78
    Character
    Paul Wilson
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Verdan View Post
    Yeah I hate the difference between healing abilities and skills because it means that things that I'd normally think of boosting all my healing actually only boost some of my healing, but I never considered how it makes warriors get less effective healing from emergency abilities now.
    I think this is a valid argument, however WAR's do not have many downsides right now. Honestly, they seem a little OP, and this is a subtle but interesting way of trying to balance them. I think that your essential statement is correct, but that WARs need a nerf, and in absence of both happening, things are pretty okay right now.
    (0)
    My goal is to better than yesterday.

  8. #18
    Player
    Alphras's Avatar
    Join Date
    Aug 2011
    Posts
    416
    Character
    Rojer Alphras
    World
    Phoenix
    Main Class
    Warrior Lv 70
    No it's not a good way to balance WARs. This only really affects Scholars, since they are the only job that uses abilities in their base healing kit.

    Edit: And WAR is still behind DRK and PLD in terms of healing efficiency. Don't know how that translates to OP to you.
    (2)
    Last edited by Alphras; 07-12-2015 at 01:52 AM.

  9. #19
    Player
    PWilson's Avatar
    Join Date
    Jul 2014
    Posts
    78
    Character
    Paul Wilson
    World
    Leviathan
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Alphras View Post
    And WAR is still behind DRK and PLD in terms of healing efficiency. Don't know how that translates to OP to you.
    It's pretty simple: There's more to tanking than getting healed.
    (0)
    My goal is to better than yesterday.

  10. #20
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Alphras View Post
    No it's not a good way to balance WARs. This only really affects Scholars, since they are the only job that uses abilities in their base healing kit.

    Edit: And WAR is still behind DRK and PLD in terms of healing efficiency. Don't know how that translates to OP to you.
    Asylum, Assize, Tetragrammaton, Lustrate and Essential Dignity are all abilities, not spells. WAR receives noticeably less healing from all of those compared to PLD/DRK, which is hardly fair.
    (3)

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