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  1. #1
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90

    Should Defiance affect ALL healing received?

    As I am sure many of you are aware, actions that increase the healing input/output via healing magic (Defiance, Convalescence, Mantra, Divine Seal, Fey Illumination, Dissipation) do not affect healing abilities, or really anything besides healing spells.

    Prior to Heavensward, Defiance and Shield Oath (Grit) were pretty much on par with one other in terms of their base effect. That is, 20% damage reduction is equal to, in effect, 25% more HP and 25% more healing. While Defiance only has 20% more healing, rather than 25%, it's about equal.

    Now, with the inclusion of multiple potency-based healing abilities (Lustrate, Indomitability, Asylum, Assize, Tetragrammaton, Essential Dignity, Collective Unconscious), Defiance has fallen a bit behind. Shield Oath and Grit, however, do receive more effective healing from any and all potency-based healing sources.

    Do you think that Defiance's base effect should be, or is supposed to be, weaker than Shield Oath's and Grit's, in this fashion?

    Furthermore, if you're interested, how do you feel about other actions that affect healing input/output? Should those affect non-spell potency-based healing as well?

    Discuss.
    (7)
    Last edited by Argyle_Darkheart; 07-11-2015 at 06:07 AM.

  2. #2
    Player
    Calib0s's Avatar
    Join Date
    Aug 2013
    Posts
    84
    Character
    Sieglinde Volsungar
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Yes, it should at least affect all incoming healing spells and abilities.

    Warriors should not be strictly worse than the other two tanks when it comes to receiving Emergency healing. This is an extremely poor choice.
    (6)

  3. #3
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    There's literally no reason for them not to, as Defiance is meant to be an equivalent to ShO/Grit.
    (6)

  4. #4
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    First thing came to mind after changes was warrior OT on T7 savage adds.. but can do unsync now.
    (0)

  5. #5
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    It's a nerf, but WARs will be able to live with it. Tanks are different, WAR is weaker in some aspects and stronger then others. The ability to seamlessly stance dance without breaking combo is amazing and WAR Dps is unrivalled. Storms eye/path also mean that WAR isn't going anywhere, still the best tank in the game.

    We also have our own emergency heal in equilibrium and only tank that can cross class second wind. We'll manage.
    (2)

  6. #6
    Player
    AckersFury's Avatar
    Join Date
    Aug 2012
    Posts
    185
    Character
    Ackers Fury
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by stoxastic View Post
    It's a nerf, but WARs will be able to live with it. Tanks are different, WAR is weaker in some aspects and stronger then others. The ability to seamlessly stance dance without breaking combo is amazing and WAR Dps is unrivalled. Storms eye/path also mean that WAR isn't going anywhere, still the best tank in the game.

    We also have our own emergency heal in equilibrium and only tank that can cross class second wind. We'll manage.
    except it isnt :P
    (0)

  7. #7
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Yes, Defiance should be equal to the other tank stances. PLD and DRK both get healed for more by every single healing ability. Convalescence, Mantra etc. don't need to be changed to do the same, but Defiance needs it so that it's not harder to heal WARs (even if it's not a huge difference).
    (4)

  8. #8
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Yes, I don't see any good reason why it shouldn't. Convalescence should work on these abilities too.
    (5)

  9. #9
    Player
    Kiteless's Avatar
    Join Date
    Aug 2013
    Posts
    432
    Character
    Bluethroat Cantus
    World
    Mateus
    Main Class
    Gunbreaker Lv 89
    Having to make such a distinction between different healing skills is pretty silly as is. Regardless of balance purposes, it should be changed for the sake of consistency at least.
    (6)

  10. #10
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Yeah I hate the difference between healing abilities and skills because it means that things that I'd normally think of boosting all my healing actually only boost some of my healing, but I never considered how it makes warriors get less effective healing from emergency abilities now.
    (0)
    Last edited by Verdan; 07-11-2015 at 11:55 AM.

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