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  1. #1
    Player
    NefarioCall's Avatar
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    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80

    Exp from level 50 dungeons - Timetable?

    This question did not come up in the producer letter, which concerns me somewhat.

    While i understand the reasoning behind why those dungeons do not give exp, i find it to be severely restrictive, certainly to within my own play style.

    I enjoy horizontal progression, and am happy to take advantage of that within this vertical MMO. I'm not hugely obsessed with Alexander. Heck, i haven't even beaten Twintania yet.

    I want to level every single class up to level 60, and enjoy the different class roles along a variety of content, without putting too much attention into the extreme level newest epic stuff.

    The fact is that with FATES being nerfed, and leves being made more of an afterthought than ever by having the hub be only in the city, dungeons are the only really solid way to level. I don't mind dungeons, really.

    What i do mind is having to repeat the same damn dungeon over and over again to level up when there's a couple dozen quality ones sitting there from the 2.x patch series totally wasted right now.

    People that want to race to level 60 as fast as possible will still do the 3.0 level 57, and 59 dungeons primarily because they give enough more experience to be better exp per hour. Enough is enough though. The level 51, 53, and 55 dungeons are a pointless rinse and repeat for that level range when there is over 2 dozen excellent contents to play for the exp grind from the 2.x series. They should be sprinkled in, not made to be the sole method.

    That's why i am sitting here right now against an invisible wall, thinking, wtf do i do now? Go outside and enjoy the sunshine? BLASPHEMY!

    I guess i could start on my crafting and gathering, and maybe i will at some point, but i really want to just rock the level 50 dungeons for a while and get all my battle classes from 50 to 55~56ish on those contents, with the first 2 or 3 heavenward dungeons sprinkled in.

    That's all i want.
    As i understand it, this is in the pipeline eventually,
    But when? They went no where near the question in the live letter.


    3 or 6 months from now my life will probably be in a whole different place, and i won't have as much time, if time at all to play this game. My time to enjoy it is now, not later. When is this happening? When is this artificial uselessness of such a wealth of quality content going to get the simple fix it needs? The decision to make gear drops in these dungeons useless when there was no real need to do that defies logic itself, but that's a whole 'nother discussion. Just put some exp in these places please, even just 200k per run.
    (1)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  2. #2
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,787
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    no players won't, when the 50 dungeons are given exp they will be SR'd for the most exp.

    specifically brayflox/wp since you can complete the whole dungeons in less than 15 minutes.
    (1)

  3. #3
    Player
    NefarioCall's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    1,093
    Character
    Nefario Call
    World
    Cactuar
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Musashidon View Post
    no players won't, when the 50 dungeons are given exp they will be SR'd for the most exp.

    specifically brayflox/wp since you can complete the whole dungeons in less than 15 minutes.
    Then just let them speedrun ... who the hell cares?
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  4. #4
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Musashidon View Post
    no players won't, when the 50 dungeons are given exp they will be SR'd for the most exp.

    specifically brayflox/wp since you can complete the whole dungeons in less than 15 minutes.
    If you adapt xp to the average completion time or give meaningfull reward to high level roulette then it can be okay, right now all roulettes give less XP than an HW dungeon which is stupid.
    (0)

  5. #5
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,787
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by NefarioCall View Post
    Then just let them speedrun ... who the hell cares?
    se does which is why this isn't a thing yet.

    Quote Originally Posted by lololink View Post
    If you adapt xp to the average completion time or give meaningfull reward to high level roulette then it can be okay, right now all roulettes give less XP than an HW dungeon which is stupid.
    it's just suppose to be a nice boost. nothing that is suppose to be better than new dungeons, it was purposely made this way.
    (1)

  6. #6
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Do people not understand that the DEV Team can just decrease EXP earned once you hit 53/54 so level 50 dungeons are viable anymore?
    (0)

  7. #7
    Player
    lololink's Avatar
    Join Date
    Jul 2011
    Posts
    4,617
    Character
    Nel Artux
    World
    Asura
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Musashidon View Post
    it's just suppose to be a nice boost. nothing that is suppose to be better than new dungeons, it was purposely made this way.
    Which is dumb, why would I run a roulette if it costs me more time and give less reward while it is supposed to be an incentive to help others players and only available once a day ?
    (0)

  8. #8
    Player
    Musashidon's Avatar
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    Aug 2013
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    1,787
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by lololink View Post
    Which is dumb, why would I run a roulette if it costs me more time and give less reward while it is supposed to be an incentive to help others players and only available once a day ?
    then the roulette is not meant for you, like i said it's not suppose to be better. it's for players who are just after exp and not lvling in the most efficient way.

    Quote Originally Posted by Arkista View Post
    Do people not understand that the DEV Team can just decrease EXP earned once you hit 53/54 so level 50 dungeons are viable anymore?
    has nothing to do with this, then SE would just nerf exp once you hit lvl 50 (because they stated they wanted you to lvl with the new dungeons) like crafter leves.
    (1)

  9. #9
    Player
    NamudNevets's Avatar
    Join Date
    Aug 2011
    Posts
    167
    Character
    Daddy Dufresh
    World
    Hyperion
    Main Class
    Thaumaturge Lv 55
    They should just make 50 dungeons give no XP after 51 that will put us into the new content. Rite now u get to spam NThan fate till 51 to even get into HW stuff..... Its rly fun to do fates just to get into a dungeon. I don't mind spamming them just don't wanna fate in 2.0 zones.
    (0)