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  1. #1
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30

    The Paladins lack of an AOE Emnity attack.

    I feel like the Paladin is missing out in terms of AOE generation. I had hoped Heavensward would change that. What is amazing is, the other two tank Jobs can grab Flash from Gladiator but also receive Overwhelm and Unleash respectively.

    I guess the logic behind it is giving the Paladin an AOE emnity attack (aside of the long cool down circle of scorn) would be too much.

    For sake of balance, what if we had an AOE finisher - perhaps Royal Authority? It already looks AOEish.
    (3)

  2. #2
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    If they did that to RA than PLD would lose some dps overall as well. Single target damage is better than aoe anyway, i mean you are really going to use aoes mainly in speed runs so it's not that big of a deal.
    (3)

  3. #3
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by VargasVermillion View Post
    If they did that to RA than PLD would lose some dps overall as well. Single target damage is better than aoe anyway, i mean you are really going to use aoes mainly in speed runs so it's not that big of a deal.
    It's very noticeable and painful at lv.60 most packs require AoE and Flash isn't cutting it when your AoE DPSer is putting out 800+ damage a second and your single target DPSer is doing 900-1200 damage a second. It's very hard to control mobs.
    (1)

  4. #4
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    Personally I've never had issues with flash ever in the whole game, I'll find out with a PLD at 60 I suppose.
    (1)

  5. #5
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    My opinion on addressing PLD's AoE enmity.

    Quote Originally Posted by Xenosan View Post
    The Divine Veil buff should have an enmity modifier and enmity gen on the PLD, let it serve like a second CoS strictly enmity speaking.

    Tested this with my brother. Me WHM, him PLD. He DV'd, I healed him, then I face pulled a mob whilst the buff was up.

    The mob clobbered me, zero enmity on the PLD.. I think it should have ran to him - or at least held some amount of aggro - cuz of the buff, imo.

    Just like how a HoT will force a mob to run to a healer even though the tank pulled, DV should have the same enmity mod, but instead let it actually be in tanks favor for once.
    Having Divine Veil's Barrier serve as an enmity booster fits within the meta of PLD (protection, support, > Damage).

    This could also provide a great niche QoL to PLD MTs. Healers could freely HoT them before pulls, as the HoT aggro generation is overwritten by the PLD-provided Barrier.

    It also adds use and utility to DV in situations where it's not always needed. Like trash mob encounters in dungeons. A Divine Veil for party-protection isn't always necessary - but PLD has incentive to still use it, if just for extra enmity.
    (1)
    Last edited by Xenosan; 07-01-2015 at 10:37 AM.

  6. #6
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Dhex View Post
    It's very noticeable and painful at lv.60 most packs require AoE and Flash isn't cutting it when your AoE DPSer is putting out 800+ damage a second and your single target DPSer is doing 900-1200 damage a second. It's very hard to control mobs.
    Yeah, it just seems unfair. In the very least don't let warrior and dark get flash then.
    (0)

  7. #7
    Player
    Skypirate's Avatar
    Join Date
    Jun 2015
    Posts
    62
    Character
    Reading Rainbow
    World
    Leviathan
    Main Class
    Warrior Lv 60
    I Don't think that's a fair assessment given how well a Paladin tanks in the first place. If a Paladin has Powerful versatile and competitive AoE Damage / Aggro generating abilities then why would you even Bother with the other two tanks? I mean at that point you take away from the few strengths of War and DK.
    (15)
    Anyway, all of the elitism is unwarranted. It isn't as if everyone here is PVPing to compete for openworld Raid bosses or anything like that. Heck, most of us don't even pvp.
    http://na.finalfantasyxiv.com/lodestone/character/6305634/

  8. #8
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    I would actually love to see some type of aoe on paladin as all spam flash does is make mobs in dungeons immune to blind quicker than they would be otherwise. I think a buff to circle of scorn would actually be more than enough (increasing its initial potency from 100 to either 150 or 200 given it deals added aggro and the shield oath multiplier) might give you a little more breathing room. Increasing the duration or potency of the dot might be another option. I dont think Paladins would ever really get something like dark or wars though because we frankly have so much better mitigation than either at the moment-- an aoe damage attack might be really nice for the next xpac.
    (0)

  9. #9
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Skypirate View Post
    I Don't think that's a fair assessment given how well a Paladin tanks in the first place. If a Paladin has Powerful versatile and competitive AoE Damage / Aggro generating abilities then why would you even Bother with the other two tanks? I mean at that point you take away from the few strengths of War and DK.
    Once the content is on farm you want to clear it as fast as humanly possible. Bringing more damage to the table: DRK or WAR, makes sense for that. At that point, PLD is wasteful to take when you over gear content or have enough skill to farm it.
    (0)

  10. #10
    Player
    Anger's Avatar
    Join Date
    Jul 2015
    Posts
    145
    Character
    Lazy Ale
    World
    Midgardsormr
    Main Class
    Gladiator Lv 30
    Quote Originally Posted by Faytte View Post
    I would actually love to see some type of aoe on paladin as all spam flash does is make mobs in dungeons immune to blind quicker than they would be otherwise. I think a buff to circle of scorn would actually be more than enough (increasing its initial potency from 100 to either 150 or 200 given it deals added aggro and the shield oath multiplier) might give you a little more breathing room. Increasing the duration or potency of the dot might be another option. I dont think Paladins would ever really get something like dark or wars though because we frankly have so much better mitigation than either at the moment-- an aoe damage attack might be really nice for the next xpac.
    If Royal Authority was AOE but it was at the end of a finisher (not spammable like Unleash and Overpower) it would be fair. Otherwise, take Flash away from DRK and WAR. Why do they get to have flash if we just get flash?
    (0)

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