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  1. #1
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100

    Pre-HW lv50 dungeons exp?

    Yes, yes, I know roulettes exist.

    However, I find it preposterous that I'm running a lvl50 dungeon with a lvl50 job and I'm not getting any experience for it at all. Like, what the hell, really? We have multiple jobs. We have multiple reasons to run places like Halatali HM for example (oh, idk, zodiac weapons, glamour gear maybe, or just simply new players perhaps??), I'm really baffled that it has to be time wasted, in a way, when there's such a long route from 50 to 60 anyway, especially once we're out of MS and side quests. (Because once at 60, you want to farm Law tomes, but these dungeons don't even give that outside of roulette.)

    Can the lv50 ARR dungeons please be adjusted so that they give some exp at least from bosses? Please??
    (2)

  2. #2
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    To all the people who say roulette is exp, I still do not consider that because it is a one time thing. They don't have experience from the dungeon itself and it makes the rewards terrible. There's people who choose to grind Darkhold or Northern Thanalan Fates because of how bad it is.
    (3)

  3. #3
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Giving exp at those dungeons would have been a stupid idea. The reason for this is because of the simple fact that new players still need to go through some of those for the story to even get to Heavensward.

    And considering that Heavensward starts at lv 50, it would be ridiculous having people already halfway from 50 to 60 from pre HW content
    (0)

  4. 07-04-2015 09:37 AM


  5. #5
    Player
    Reinfeld's Avatar
    Join Date
    Nov 2011
    Posts
    335
    Character
    Typical Karen
    World
    Exodus
    Main Class
    Pugilist Lv 62
    They won't do it for the simple reason that they would become the single most efficient way to level, and no one would run the HW dungeons. Why take 20 seconds per mob at 4k a pop when you can pull the entire instance for 3k a kill? The level 50 cap dungeons would just turn into Dzemeal Darkhold all over again.

    *Edit* saw you asked for at least a little from bosses, mb. Idk. Maybe that wouldn't be so terribly broken if it was like 30-40k a run.
    (0)
    Last edited by Reinfeld; 07-04-2015 at 07:37 PM.

  6. #6
    Player
    BreathlessTao's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,357
    Character
    Shuu Naranol
    World
    Omega
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Reinfeld View Post
    *Edit* saw you asked for at least a little from bosses, mb. Idk. Maybe that wouldn't be so terribly broken if it was like 30-40k a run.
    ^ my point exactly. Don't want those dungeons to take you halfway through a level, but come on, some "spare change" would be nice. Hunt mobs give ~20k each, don't see why bosses in these old dungeons couldn't drop about that much as well. The way I keep seeing lv60s who have finished the story earn exploration achievements from places like Halatali HM, having no clue of the dungeon at all, is just mind-boggling. :/
    (0)

  7. #7
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    It's really not that mind-boggling. The fact is that a lot of the dungeons are just not worth running, so people never bother with them. Now that the gear is pointless and there is no experience reward from doing it, people wonder why they even bother to do it. I sometimes do that myself and even skip over the high level roulettes if I don't need law tomes. Why? I get more from running a HW dungeon and I can often do it faster than a lvl 50 hard dungeon. The result is an entire series of dungeons that have become pointless.

    But in my opinion, people should already be about a quarter of the way to 60 before they even start on HW quests. Why? All of the level 50 story quests from 2.1 to 2.55 are there. They should be giving out decent amounts of experience because they are story quests for 50+. However, they did not do that and instead made them give out garbage amounts of experience instead. It just gives people another reason not to do story quests.
    (0)

  8. #8
    Player
    Zari's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    401
    Character
    Zari Lutus
    World
    Balmung
    Main Class
    Arcanist Lv 60
    The low amount of experience on those is for the same reason as the lack of it in the 50 dungeons

    They dont want people so far ahead in level from the HW quests. They start at 50 so at most you should be like lv 51 by the time you hit HW if you are new.

    It would also be kinda unfair for the players that finished the ARR story pre HW. Yeah they give out easy 110 gear for the new players (but that becomes near useless right when you hit HW), but they shouldnt boost you ahead in levels in HW content before you even hit HW just from doing the pre HW story quests. It would be pretty stupid imo
    (0)

  9. #9
    Player
    Blanchimont's Avatar
    Join Date
    Jun 2015
    Posts
    302
    Character
    Viese Blanchimont
    World
    Ultros
    Main Class
    Pugilist Lv 80
    Most of the level 50 dungeons are not required as part of the story though so it does not really push them ahead if they are just doing the story. Adding experience to these dungeons give more people an incentive to actually do them. It should not boost you far ahead, but it also should give something worth spending time on. In my opinion, the fact that these dungeons give 0 experience and gave poor drops is pretty stupid. The only reason why you would still run it nowadays is for either a card or mount that is unique to that duty.

    Even if level 50 is what you should be when you hit HW, it should NOT be what you end up as 100 story quests after hitting 50.
    (3)

  10. #10
    Player
    Hechicera's Avatar
    Join Date
    Apr 2012
    Location
    Limsa Lominsa
    Posts
    30
    Character
    Tsaladai Moks
    World
    Diabolos
    Main Class
    Botanist Lv 28
    I think something should be there for the non-story progression ones. I'm looking at you all the XXX (Hard) ones, which may possibly give a token worth a cosmetic item, at best. These are not only a large part of a roulette, but most new 50's will need to fit unlocking them all between 50 & 60 to be able to open that roulette and get the laws from it at 60.

    I think it would help not hurt for exp to be given in them.
    (1)

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