The only problem I see in the new DRG positionals is the RNG factor.
Think of it this way, if the last combo for monk, let's say snap punch became random as in when it is changed to Coeurl form. Normally you have to attack from the flank, right? But what if it has rng mix in as it has a chance that you have to attack from the back? Your muscle memory won't really work out, so you will have to look at the icon itself whether it will need to be execute from the flank or the back.
It's kinda annoying since you have to look everywhere on the screen to avoid aoe, then you have to watch your buff icon for the remaining BotD, and you have to watch for the position for both Fang&Claw and Wheeling Thrust. My eyes alone is worn out by this, lol.
Exactly this.Think of it this way, if the last combo for monk, let's say snap punch became random as in when it is changed to Coeurl form. Normally you have to attack from the flank, right? But what if it has rng mix in as it has a chance that you have to attack from the back? Your muscle memory won't really work out, so you will have to look at the icon itself whether it will need to be execute from the flank or the back.
It's kinda annoying since you have to look everywhere on the screen to avoid aoe, then you have to watch your buff icon for the remaining BotD, and you have to watch for the position for both Fang&Claw and Wheeling Thrust. My eyes alone is worn out by this, lol.
And please nobody come at us with "I can do it therefore it's okay!"
Yes, I can do it too. But you know what? It's an unnecessary distraction, and it's not fun. It's a chore. What is it Yoshi's always said about fun?
Question...are you guys staying at that small little zone where the 3/4 circle ends/begins? That's the easiest spot to do positionals, and would probably help you out greatly. One movement to the left/right and you have rear/flank.
Positionals themselves arent an issue, the problem comes from
A)its randomized so you have no way of knowing where you're supposed to be and thus cant plan it out in advance
B)the penalty is HUGE!, a missed HT or CT positional hits us with about 50 potency which is noticable but manageable, we now lose 190, which is absurd
C) the two new positonals are exact copies of each other, down to the description, the only difference being that one is rear one is flank, it's completely redundant and add's absolutely nothing but complexity simply for the sake of complexity.
Dragoons right now likely have the same complaint regarding positions as they did regarding the original positionals in 2.0. Namely, that it is a -huge- potency loss for missing the positional. Thankfully, SE had the foresight to make sure we at least got the -benefit- out of it, but that doesn't make it any less of a dump.
With these bosses that seem to be spinning like tops, and stack that with the RNG mechanics of "You might need to go behind or to the side of the enemy.", I can see why some DRG's find it frustrating. It also goes against our nature because if you want to garuntee the hit, you might wait a second extra to shoot off that skill while you rush to get to the bosses flank.
Not only that, there are situations where we just can't use it to its full potency because the boss is facing directly at us, or we're tanking adds (Alexander) and they are facing directly at us. Where Monks suffer a minor potency loss, Dragoons suffer a pretty wicked potency loss.
I'm fine with the RNG, but I do want to see the potency loss brought back in line. Maybe make it 250/290 or something.
Yes and that should only be the real argument, They should not proc randomly. This whole "Too many positionals make DRG more difficult to play" is to put it frank a sorry excuse for sucking.
The real question to Yoshida should have been, "Wheeling Thrust and Fang and Claw proc at random after a combo, and it is hard to get into position because we don't know which will proc. Can this be changed to where Full Thrust/ Chaos Thrust Combos proc the same Weapon Skill, Full Thrust > Fang and Claw (flank), Chaos Thrust> Wheeling Thrust (rear). If they did that then you would already be in position for Wheeling Thrust.
I don't know what version of FF XIV you're playing, but this is way off. Like I said I have 60 DRG and 60 MNK, keeping up with the positionals on DRG are super easy, if anything its more relaxed, There is plenty of time to get into position before you need to be there.And yeah, people do say, monk does have to move more, it's true. But you'll never be in a situation like dragoon where you have to decide whether to make a positional or not unless you severely mess up your GL rotation, and the monk rotation honestly seems more uniform than dragoon, with it's randomly proccing skills, and buff timers. It seems like monk has a much more stable rotation now compared to dragoon, and that's what I mean when I say that dragoon positionals are harder to make. Or at worst, equal.
Last edited by Arkista; 07-11-2015 at 01:51 AM.
The problem is, the penalty is too big. Even if its, say 250 potency still for missing the positional, the best players will still strive to get 290 every time, and there is still a penalty for sucking. But even then, the expert players still can't always make 290 every time simply due to factors outside their control, one of the biggest problems of the skill. Maybe even make it down to 200 potency, but 100 potency for missing it is a joke, it's no better than an auto attack. It really sort of penalizes dragoon for artificial difficulty, I'm actually much enjoying playing warrior instead of dragoon now. Well, people who love the class will continue to play it, and really nothing SE does will please everyone. I just don't think it's crazy to think that there's probably a better way this whole thing could've been executed.
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