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  1. #51
    Player
    Galdous's Avatar
    Join Date
    Nov 2014
    Posts
    231
    Character
    Galdous Tansarville
    World
    Balmung
    Main Class
    Bard Lv 60
    Mana should be a precious commodity. Honestly if healers have enough mana to dps without a hitch in content they do not overgear then mana costs should be tweaked higher.
    (4)

  2. #52
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Galdous View Post
    Mana should be a precious commodity. Honestly if healers have enough mana to dps without a hitch in content they do not overgear then mana costs should be tweaked higher.
    Please, let's not start this rhetoric again.
    (19)

  3. #53
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I'm The only 1 who thinks that dps healer it's just an OPTIONAL? It's not our role to dps.. It's ok sometimes we MUST dps but it should not be like 'a good healer is a dps healer'
    (6)

  4. #54
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Eraqus View Post
    I'm The only 1 who thinks that dps healer it's just an OPTIONAL? It's not our role to dps.. It's ok sometimes we MUST dps but it should not be like 'a good healer is a dps healer'
    We've been through this many times now on these forums.

    If you think that roles are strict guidelines for which actions you should use while playing, then you might subscribe to the "not in my job description" view on healers bringing support DPS.

    If you accept that it is the role of the entire party to do what they can to succeed, you'll probably consider healer DPS to be a given whenever it can be safely and effectively provided.
    (10)

  5. #55
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Leiloni View Post
    I don't think the comment was in regards to us stance dancing. I think they were trying to emphasize that the changes to CU and CO will be in the style of the Astrologian class, so they will have buffs that differ between our two stances instead of just giving them flat stat increases like the other two healers. So we will get improvements to those two skills, but it'll be in the theme of the AST class and not simply trying to copy SCH/WHM. But we will not be stance dancing.
    Yeah, I think this is what they were implying.

    Now all they need to do is buff the cards to not be utter ass and we may have an actual class on our hands here...

    Quote Originally Posted by Galdous View Post
    Mana should be a precious commodity. Honestly if healers have enough mana to dps without a hitch in content they do not overgear then mana costs should be tweaked higher.
    It ain't that black and white.

    There are a ton of variables to how much mana a healer will be holding onto throughout a fight, and knowing when to CS and toss out all your DoTs is a skill healers should definitely want to hone.

    There have been fights where I've sat at full mana the whole time and said at the end, "Gee, I guess I should've DPSed..." and other times where I thought it was safe to DPS and suddenly everything went to hell and my mana was suffering.

    Really, our manapool depends HUGELY on the competency of our party, and even the best are prone to making mistakes. It's fine where it is now.
    (12)
    Last edited by RichardButte; 07-12-2015 at 12:52 AM.

  6. #56
    Player
    RichardButte's Avatar
    Join Date
    Mar 2011
    Posts
    1,107
    Character
    Richard Butte
    World
    Hyperion
    Main Class
    Machinist Lv 90
    Quote Originally Posted by ckc22 View Post
    I still hate the entire concept of a hybrid healer.

    It's constant "why am I not better/equal to a white mage/scholar at everything"
    It can work...in theory.

    A hybrid that brings enough additional functionality and utility to a fight can be a choice that a group makes: trade healing potency and emergency saving power for the chance to end the fight more quickly.

    And that's really what ASTs need to bring to the table: instead of offsetting risk via emergency tools, they'd offset risk by ending phases faster and reducing the chance that something can go wrong.

    But they really don't. The card buffs don't significantly increase DPS, even when they come up perfectly, and a Selene running the 1.5% average speed increase all the time equals out to be as much or more of a DPS boost than an AST getting the perfect setup every draw.

    The cards just need to be better and do better things. These are the only things that AST could have over other healers and the majority of the time you're just going to draw uselessness.
    (5)

  7. #57
    Player
    Eraqus's Avatar
    Join Date
    Aug 2014
    Location
    Ishgard
    Posts
    209
    Character
    Eraqus Yensid
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by Cynfael View Post
    We've been through this many times now on these forums.

    If you think that roles are strict guidelines for which actions you should use while playing, then you might subscribe to the "not in my job description" view on healers bringing support DPS.

    If you accept that it is the role of the entire party to do what they can to succeed, you'll probably consider healer DPS to be a given whenever it can be safely and effectively provided.
    As I said I know that sometimes we MUST turn to dps to help the party but what I hate it's e thing that, I repeat, a good healer it's a dps healer.

    For the rest I'm with u but it seems that u didn't get the exact point of my opinion :-)
    (0)

  8. #58
    Player
    Cynfael's Avatar
    Join Date
    Jun 2014
    Posts
    2,164
    Character
    Sacrilege Moonshadow
    World
    Hyperion
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Eraqus View Post
    As I said I know that sometimes we MUST turn to dps to help the party but what I hate it's e thing that, I repeat, a good healer it's a dps healer.

    For the rest I'm with u but it seems that u didn't get the exact point of my opinion :-)
    It was my nice and non-argumentative way to suggest that a good healer knows how and when to DPS. It's extremely difficult to make the case for "good" healers not knowing how to use their full kit.

    A healer can do their job adequately without touching DPS skills in most cases, but no one would ever say that such a healer was better than average.
    (4)

  9. #59
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    Why has no one mentioned that Collective Unconscious already changes with Sect? Did Yoshi misspeak or is this a Translation error? I think he meant Time Dilation.
    (1)

  10. #60
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Eraqus View Post
    As I said I know that sometimes we MUST turn to dps to help the party but what I hate it's e thing that, I repeat, a good healer it's a dps healer.

    For the rest I'm with u but it seems that u didn't get the exact point of my opinion :-)
    I believe they said they didn't tune the coil fights with the idea that healers could pepper in additional DPS because it was pushing phases faster than they had accounted for and making the fights easier than intended. The Savage Alex fights have been created with the idea that healers can pump out significant DPS if allowed to, which may mean that as a healer you are expected to contribute DPS.

    Honestly healing isn't incredibly hard to do well on compared to a DPS with a long repetitive rotation/priority system. You mostly just spam 1 key, your mana-efficient key, except sometimes you spam 2 (Cure II/Lustrate/Benefic II) when the tank takes more damage than the 1 key can heal, and otherwise you just AoE heal to keep the party alive every once in a while. It's why a lot of people find WHM so boring, you know? You don't have to DPS if you want to, but you will have to accept that you're not reaching your full potential if you sit around with your thumb up your butt and not doing anything when you don't have to be healing.

    Quote Originally Posted by Emonik View Post
    Why has no one mentioned that Collective Unconscious already changes with Sect? Did Yoshi misspeak or is this a Translation error? I think he meant Time Dilation.
    I believe he was talking about giving it more of an effect that is unique to AST rather than a WHM regen copy or a Sacred Soil copy.
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

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