Well, WoW never rebounded. It's still losing players. The Asian player base in particular has mostly abandoned it by now. The western trend of accessibility tends to be in contradiction to Asian MMORPG tastes.This happened with my last MMO. People continually wanted everything made easy. Content all needed to he soloable, while giving out the top raid rewards. The entire game became soloable, including 12 man raids. Now the game has to close servers and fire staff because it's failing.
The lesson is that people don't know what they want. If you dont have challenging content, people beat everything quickly and move on. If you hand out top rewards for no effort, everyone has everything and there is nothing left to play for. Even WoW was losing a ton of players when they started down this path (according to my brother, I never played it) and then rebounded with the latest expansion.
I really hope these devs realize this.
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