Quote Originally Posted by VarinaVashai View Post
The skills cannot be identical, and different at the same time.
it is not in conflict. the main-and only-difference between wheeling thrust and fang and claw is where you have to attack to get their identical max potency and BotD refresh. otherwise they are identical abilities with different looks that tell you to do different things to get the same result, and fill the same role.
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Are the abilities silly and just added to give the perceptions of a more advanced flow to the Dragoon, yeah probably.
yes, and for some reason the theorycrafters decided that a dumbed down rotation from the minute long priority system was the best.

But to expect any depth in a combat system based on the modern mmo model is a lost cause
wheeling thrust and fang and claw are not shallow, they are poorly designed. if Geirskogul weren't useful, or if FaC and WT were 58 and 60 skills there would be little reason to go do pick up the other version besides story. it's unnecessary skill bloat. give me a reason to have both.

I don't see anything ever changing when there is the current dev team working on the game, since the philosophy is centered around "theme park" modern mmo copy paste content.
no comment.