Quote Originally Posted by Secret_Reeve View Post
i see what you mean now.

basically its making what we currently have a little more specialised by making things more complicated.

i dont see why we need to unlock white mage and gain more abilities that are specialised to it. might be helpful but for healers, if SE wants to make healing more specialised, they should knock off ALOT of enmity generated from cure 3 or curaga's.

still, will have to see how they unfold. personally im not a big fan of thurm. the mages should definatly be made more specialised but the best way to do this would be having wht blk red, blu mages. which its too late to remove conjurer and thurm and impliment specialised mage classes.

for what i can gather we're just going to get a mash up of them all with specific skills to set types of mage (and other classes/jobs)

i guess time will tell, but i can see many of people raging over this and it not being popular
well technically we will be getting wht, blk, red, and blue. just on this first set we will only be getting one per class. in future updates we will be getting more classes that are also specialized off of the main classes. in other words, just for example, right now con may only be able to specialize into white mage, but later on when they add blue mage you can specialize into either white or blue depending on what role you are needed to fill inside of the party.

one of the white mage abilities may be lowering the enmity you get off casting a heal. they may have a skill that lowers the amount of mp each heal costs. that's part of the issue we know they will have specialized skills to help in the party environment, but they haven't announced what they are.

once again because i am not certain on the exact specifics on the jobs 100% sure and am just guessing what i can off what i've read someone correct me if i am wrong.