Quote Originally Posted by NoctisUmbra View Post
I would expect you to have to be on the Job while doing those quests. Now, bear in mind the jobs are not meant to be successful in solo play.

I imagine the quest tasks being more about completing certain objectives on the job, rather than a simple fight. If it becomes more like that then the quests will be much more interesting than a simple 'rip through it on your lv50' endeavor.

Examples:

Paladin: Survive for X minutes.
WHM: Keep an ally alive for Y minutes.

Another possibility is having the quest difficulty scale based on the actual level of the player entering.
I adore this idea. Of course, I'd like them to keep some heavy battles for some of the job missions, but this suggestion just seems so fun and hard to pass up.