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  1. #1
    Community Rep Bayohne's Avatar
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    Letter from the Producer LIVE Part XXIII Q&A Update Thread

    At the start of the broadcast, we'll be using this thread to post the Q&A summary from the Letter from the Producer LIVE Part XXIII!

    Watch the stream live on Twitch and YouTube.

    As we'll be updating this thread throughout the event, make sure to reload every so often! We'll be posting all the Q&A exclusively in the thread and posting reminders occasionally on Twitter. However, please keep in mind that posts won't be occurring in real-time and there may be a delay. If you'd like to continue to submit questions live during the show, please tweet @FF_XIV_EN with the hashtag #XIVLive!

    After we create the full summary, it will be posted in the "Letter from the Producer LIVE" forum and this thread will be removed.

    See you here at 4:00 a.m. (PDT) / 7:00 a.m. (EDT) / 11:00 (GMT)!
    (22)
    Matt "Bayohne" Hilton - Community Team

  2. #2
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    Q1. Will there be any adjustments made to the new jobs other than machinst?

    A1. We're not only looking at machinist, and we will be looking into all of the jobs based on the feedback we receive. There are already adjustments that we've begun working on.
    (70)
    Matt "Bayohne" Hilton - Community Team

  3. #3
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    Q2. What was the intention behind not releasing the details of job adjustments in the
    patch notes?

    A2. As I mentioned previously, the fundamental purpose of the adjustments that were made were based on the how all of the attributes (HP, MP, DPS, etc.) would be increased when reaching level 60. With everyone reaching level 60 and switching their equipment into gear that can be purchased with Allagan tomestones of Law and Alexander gear, I believe you can feel the increase in these attributes. Actions such as stoneskin that are based on percentages of certain attributes would risk becoming too strong as their stats continued to grow, which is why there were a lot of adjustments made for these type of actions.

    In the event that we were to create bosses with actions as they were during 2.0, value inflation would continue, and the adjustments were made to keep this in check.

    We understand the requests to release details on values and such beforehand, and we will be looking into this for the future; however, since this was the patch for an expansion, we only released the skill names.
    (21)
    Matt "Bayohne" Hilton - Community Team

  4. #4
    Community Rep Bayohne's Avatar
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    Q3. Any plans to add new role category such as “buffer” for jobs specialized in support like machinist and bards?

    A3. We currently have no plans for this. The main reason behind this is because it will greatly affect the matching in the Duty Finder.
    (29)
    Matt "Bayohne" Hilton - Community Team

  5. #5
    Community Rep Bayohne's Avatar
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    Q4. Even though they’re a tank, warriors can deal a lot of damage, will paladin and dark knight be able to deal a similar amount of damage?

    A4. The reason warriors DPS is high is because they have a debuff where they can decrease a target’s slashing resistance.

    As an off tank, dark knights can also utilize the benefits from this debuff’s effect and that will also allow them to output similar amounts of damage. Paladins are specialized in defense so their damage output is a little bit lower.

    As for how warriors can output more DPS while main tanking, paladins have strong physical damage reduction and powerful actions like Hallowed Ground, dark knights have a strong magical damage reduction in Dark Mind, so these are the differences from the job designs.
    (52)
    Matt "Bayohne" Hilton - Community Team

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    Q5. As the level cap increased, our maximum MP also increased, but it feels like the rate of MP consumption has also increased. Will this be fixed as our item levels increase?

    A5. Even if you increase your item level, this will not change. We plan on addressing specific jobs that are severely hurting for MP.
    (48)
    Matt "Bayohne" Hilton - Community Team

  7. #7
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    Q6. There seems to be a lot of nerfs in 3.0. Could you explain the reasoning behind this?

    A6. When making adjustments to the job capabilities between each role, our fundamental policy is to make adjustments so that each job is in line with each other. However, when there is a concern that certain job actions would destroy the balance of content, it’s difficult to make adjustments in this manner and there are times we need to fix them. In regards to Shade Shift and Manawall, these both made it so ninja and black mage were impervious to physical attacks, and since future content will have a lot of magic-based attacks, we decided it would be best to change their effects to what they are now to increase the fun of the content.
    (19)
    Matt "Bayohne" Hilton - Community Team

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    Q7. Can you please let us know the current progress for the system where we can change the looks of summoner egi?

    A7. We haven’t been able to address this yet. We’ll need to make this work with all the actions and we’re going to start working on this, so please give us some more time. Even if we were going to change their appearance, we would need to create the effects, sound, and actions for each egi, so it’ll require some time. We’re still deciding if we’re going to add these as we’re done with each one, or add them all at once, so please be patient while we work on this.
    (59)
    Matt "Bayohne" Hilton - Community Team

  9. #9
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    Q8. Maintaining Enochian is really difficult. Are you planning to change this at all?

    A8. We’re planning to make adjustments so that you can overwrite the extended effect when you reuse Enochian again. With this change it will feel a lot different. Additionally, we may make slight adjustments to the effect of Thunder while under the effect of Enochian since there is not much of a use at the moment.
    (62)
    Matt "Bayohne" Hilton - Community Team

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    Q9. Compared to Hallowed Ground and Holmgang, there's more burden for healers when Living Dead is used. Do you have plans to adjust this effect?

    A9. This is up for consideration, instead of adjusting this action alone, we’re looking into this as if we need to adjust the special characteristics for the dark knight job. We’ll check the overall performance from 3.05 and continue looking into this.
    (37)
    Matt "Bayohne" Hilton - Community Team

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