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  1. #11
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Krixus View Post
    I just read someone say the card system will be addressed from the live letter, but heard nothing about these. Source?
    Question #20

    Quote Originally Posted by Bayohne View Post
    Q20. Are there any plans to make any type of adjustments for astrologians?

    A20. We’re thinking of making adjustments where astrologians will be able to use Spread while not in combat, or shortening the recast time for Shuffle. We have received feedback on how Lightspeed is hard to use, and so we’re planning to make adjustments so you can clearly feel the strength of this. As for Collective Unconscious and Celestial Opposition, instead of adjusting the stats similar to other healer actions, we’ll make astrologian-like adjustments where they switch between stances. We’ll make these adjustments without waiting for Alexander (Savage).
    (1)

  2. #12
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Awesome =)
    (0)

  3. #13
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    I'm really ok with it if this rebalancing is consistent as they announced. <3
    (0)

  4. #14
    Player
    NorthernLadMSP's Avatar
    Join Date
    Jan 2014
    Location
    Limsa Lominsa
    Posts
    3,536
    Character
    Adore Mi
    World
    Jenova
    Main Class
    Dancer Lv 90
    OP, I love your ideas. They all seem very smart balance fixes without making anything OP. I especially love your idea for Celestial Opposition. Right now, I consider it to be the most visually beautiful spell in the game that is almost useless.
    (1)

  5. #15
    Player
    Emonik's Avatar
    Join Date
    Feb 2014
    Posts
    25
    Character
    Emonik Feraal
    World
    Behemoth
    Main Class
    Marauder Lv 58
    One of the biggest problems with AST in my mind, is that Time Dilation and Celestial Opposition have added benefits in Diurnal Stance, that aren't present in Nocturnal Stance, that is extending the time(thus the potency) of our regens. There has to be some way to Balance this or Nocturnal will always be inferior.

    I have some thoughts on OP's suggestions. Such as why would they give us a 5% healing bonus to both Sects, instead they would just increase all our potencies by 5% as base, making AST a very strong healer with lower Mana use.

    I personally don't think switching Sects in Combat is that big of a deal, there would be very niche uses for this. If it happened i wouldn't be against it however.

    Some things i personally think should be changed to help AST are as follows:

    Nocturnal Sect: 5% Healing increase. Aspected Benefic and Aspected Helios create a shield 1.5x the amount healed. Shields do not stack with SCH but do not overwrite if the shield is smaller.
    Diurnal Sect: Aspected Benefic regens stack with another AST's regen (Why does it not in the first place!)
    Time Dilation usable on self.
    Royal Road reduces the cast time of Draw to 15 seconds. (please do this!)
    Spread can be used out of combat. (reduced chance to Draw Spread card)
    Shuffle has reduced chance to draw the Draw Card. (If card in Spread and Draw card are the same 0% chance of Drawing same card). The idea here is that we are holding 2 cards of each type in the deck. Spread takes one out, and the Shuffle card isn't used when redrawing.

    Gravity causes Slow on enemies for 4 seconds.
    Collective Unconsciousness increases Mana Regen for Duration of cast time.
    Lightspeed increases attack speed by 2.5 seconds, reducing potency by 15% (No more waiting on the GCD to recast, This becomes the Emergency Button it was meant to be!)
    (0)
    Last edited by Emonik; 07-11-2015 at 12:28 AM.

  6. #16
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Emonik View Post
    I have some thoughts on OP's suggestions. Such as why would they give us a 5% healing bonus to both Sects, instead they would just increase all our potencies by 5% as base, making AST a very strong healer with lower Mana use.
    I wasn't thinking about the technical but I focused on the importance that Sects have for Astrologians.
    I don't think that a pure enpowerment would be good. Adjustments must be balanced without changing the playstyle of the job.
    (0)

  7. #17
    Player
    AiRinora's Avatar
    Join Date
    Dec 2014
    Posts
    10
    Character
    Lyra Priam
    World
    Ragnarok
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by lordparanoia View Post
    Shuffle: you can't draw the same card when using Shuffle. Please.
    Yes, please! The card system is already too random! At least let us to not have the same card that we've just denied!
    (0)

  8. #18
    Player
    VitalSuit's Avatar
    Join Date
    Aug 2014
    Location
    Ul'Dah
    Posts
    402
    Character
    Tarra Netsky
    World
    Behemoth
    Main Class
    Black Mage Lv 80
    Honestly Ewer and Spire should stay how they are but add a small amount of mp/tp regen respectively. Obviously weaker than Army's Paeon and Bishop turret but enough that it's noticeable. 10tp per second maybe? If Bard song and turret are 30tp per second this would seem reasonable. Decent but not enough where they can replace BRD/MCH entirely.
    (0)

  9. #19
    Player
    Heinel's Avatar
    Join Date
    Jul 2015
    Posts
    12
    Character
    Heinel Coventina
    World
    Odin
    Main Class
    Astrologian Lv 60
    I think the reason why the mp and tp buffs are cost based rather than a regen, aside from variety, is to emphasize timing. None of the buffs do anything if you put it up during down time, all of them only makes a difference on someone who's actively engaged in combat and utilizing the bonus while it's up. The BRD/MCH resource buffs are opposite. They are ideally used during downtime. I think this is intended.
    (1)

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