pretty much this
i love astro so far but thats so true
i stole this off reddit![]()
pretty much this
i love astro so far but thats so true
i stole this off reddit![]()
Agreed!
It's more like put the card back on top of the deck pretend to shuffle it and draw!
Love the class at 60 and I understand the class has some rng but when getting the same card 70% of the time with shuffle..... it's like a kick to the chocoballs
Yeah... this happens to me a bit too often than I wished.. ><
I don't know why they couldn't just do it somewhat like Corsair in FFXI. You could actually choose your cards there.
Huh? Corsair wasn't able to choose their card.
Phantom Roll: When a Phantom Roll is used, a number from 1-6 is randomly chosen and begins a "total" for the chosen roll. The total can be increased by following up the roll with the ability Double-Up. Use of Double-Up may be continued for up to 45 seconds following the initial roll, or until the total exceeds 11 and Busts (see below). In general, as the total climbs toward 11, the potency of the roll's effect increases.
I do agree it does happen a bit more often than I would like, especially when I draw spire and already have the duration buff and no one to really use it on.
I think they should probably just give it a low chance to draw the card you put away to use shuffle if this is a problem
You also had lucky and unlucky numbers depending on which Roll you used. Man that class was so fun.Huh? Corsair wasn't able to choose their card.
Phantom Roll: When a Phantom Roll is used, a number from 1-6 is randomly chosen and begins a "total" for the chosen roll. The total can be increased by following up the roll with the ability Double-Up. Use of Double-Up may be continued for up to 45 seconds following the initial roll, or until the total exceeds 11 and Busts (see below). In general, as the total climbs toward 11, the potency of the roll's effect increases.
Corsair's in XI had the ability to select what buff (card) they wanted to give to their party. The potency of the buff was dependent on player knowledge and RNG (you rolled a D6 per activation / double-up) as each buff had specific numbers that were considered "lucky" (higher than normal potency boost) or "unlucky" (lower than normal or even negative potency boost), rolls of 11 were always better than normal, and rolls over 11 were considered a bust and also reduced / made negative the potency. The potency of the buff was also dependent on party composition as well because you could get specific bonuses if a particular type of class was present.Huh? Corsair wasn't able to choose their card.
Phantom Roll: When a Phantom Roll is used, a number from 1-6 is randomly chosen and begins a "total" for the chosen roll. The total can be increased by following up the roll with the ability Double-Up. Use of Double-Up may be continued for up to 45 seconds following the initial roll, or until the total exceeds 11 and Busts (see below). In general, as the total climbs toward 11, the potency of the roll's effect increases.
For example - Fighter's Roll increased double attack rate with lucky number at 5 and unlucky 9, and got a bonus if a WAR was in the party.
Last edited by Ghishlain; 07-10-2015 at 02:42 AM.
If they just copy-pasted FFXI COR-healer how JP players used to play it in colibri merit parties, Astrologian would've end up an avesome class. But nooo, instead we got a bland joke with boring buffs you can't even notice looking at parses.Corsair's in XI had the ability to select what buff (card) they wanted to give to their party. The potency of the buff was dependent on player knowledge and RNG (you rolled a D6 per activation / double-up) as each buff had specific numbers that were considered "lucky" (higher than normal potency boost) or "unlucky" (lower than normal or even negative potency boost), rolls of 11 were always better than normal, and rolls over 11 were considered a bust and also reduced / made negative the potency. The potency of the buff was also dependent on party composition as well because you could get specific bonuses if a particular type of class was present.
For example - Fighter's Roll increased double attack rate with lucky number at 5 and unlucky 9, and got a bonus if a WAR was in the party.![]()
Hahaha! Either that or "Return the currently drawn Arcanum to your deck and draw a Spire".
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