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  1. #1
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70

    ASTROLOGIANS: possible improvements.

    Ok, I know that there are many topics about astrologian-being-so-bad.
    Anyway, my intention is not to complain about this job, simply because I think that it's really cool and fun to play.
    We must admit that Scholar and White mage, after lvl 50, get strong abilities. Scholars, known in 2.0 to be weak at group healing now can Emergency Tactics Succor or Indomitability. White mages now have Asylum, Tetragrammaton and Assize: instant healing abilities they hadn't in 2.0 cause they were Scholar's exclusive.
    Scholars and White Mages improved a lot. Astrologian is in a very difficoult position: it's a buffer, but it's a healer. Astrologian isn't a White Mage or a Scholar, should be versatile to fill the Healer slot without complains.
    As many people noticed, Astrologian gives a good support (not so higher then SCH, maybe also lower depending on RNG). Astrologians can have problems in MP management expecially in Nocturnal Set and could not be so efficient when high healings are required (for example during progression, when your party makes mistakes because is learning the new mechanics).
    Anyway, I think that Astrologian will be viable in Alexander (savage) but maybe SCH+WHM is still the best option for a party, expecially when you haven't enough gear and you need shields/strong heals/high dps.
    After comparing all the abilities of White Mages, Scholar and Astrologian, I decided to write a list of "changes" that could be made to improve this job that I would really love to play in Alexander (savage).

    DIURNAL/NOCTURNAL SECT
    • Both Diurnal and Nocturnal should give a healing bonus of 5%. Diurnal Sect should give 5% spell speed bonus, Nocturnal should give 5% critical hit rate bonus.
    • We should be able to switch Sect during fight, with a cooldown of 3 minutes. During a long fight like t13 maybe we would switch 2/3 times but only if really needed.
    • When Benefic II procs, the MP cost of Benefic II should be halved.

    NOCTURNAL SECT.
    The actual problem of nocturnal sect is that your shields are not efficient as SCH and they can give MP management issues. A possible solution to improve Nocturnal Sect:
    • When the Nocturnal Shield is broken (Aspected Benefic), you have the chance that you will proc a Free Aspected Benefic so you can double your shield for free.
      This one would work like Crit Adloquium, that atm is a very stronger shield then Aspected Benefic.

    ABILITIES CHANGES
    • Aspected Helios should have a larger radius. Please.
    • When you use Collective Unconscious, if you move or if you cast something, the duration of the bubble will be halved. If you move at 18 seconds, it will become 9 seconds and so on.
    • Using Celestial Opposition will grant the following: STUN 4seconds, +5seconds on party buffs, and restores own HP and the HP of nearby party members. Potency: 300 (like Assize/Indomitability)
    • Lightspeed: Reduces cast times for spells by 2.5 seconds while reducing magic potency by 10% instead of 25%
    • Essential Dignity recast time should be reduced to 30 seconds.

    CARDS
    Astrologian can only count on cards. Scholars and White Mages have a lot of buffs to improve their healing potency (divine seal, Precence of Mind, fey Illumination, Dissipation etc). Astrologian could have them too, but using cards to make them more efficient not only in supporting the party dps, but also in healing.
    • The Bole: Reduces target's damage taken by 10%. Increases HP restored by spells (only casted by the Astrologian) by 10%.
      It would work like a Defensive CD+Convalescence.
      Duration: 15s
    • The Balance: Increases target's damage dealt by 10%. Increases healing magic potency by 10%. Duration: 15s
      So you have to choose, depending on the situation: you want more dps or you want more healing? It's like when playing SCH. If you want more dps > Selene, if you want more heals > Eos.
    • The Arrow: //
    • The Spear: Reduces target's action recast time (also on GCD) by 20%. Duration: 20s
    • The Ewer: //
    • The Spire: //
    • Time Dilation: it can be used on yourself.
    • Shuffle: you can't draw the same card when using Shuffle. Please.

    Let me know also your ideas
    (3)
    Last edited by lordparanoia; 07-10-2015 at 05:49 PM.

  2. #2
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    About allowing switching sects mid fight. Here is my take on this from another topic :

    I'm reluctant about switching stances midfight. It might make the class overcomplicated, and not in a good way. Think about it, the same spell , cast for regen, switch stance, cast again for shield. It feels unnecessarily clunky.

    -For lighspeed, my opinion is still reduce/remove cooldowns.
    -Cards: they should allow holding more than 1 card at the same time. This is to offset the rng nature of the system. Increase card's duration to 25s.
    (0)

  3. #3
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    I like the idea's, though it might make astro a bit OP in the right hands. But not like sch isnt OP in the right hands so thats fair.
    (0)

  4. #4
    Player
    DarkmoonVael's Avatar
    Join Date
    Feb 2014
    Posts
    1,014
    Character
    Darkmoon Vael
    World
    Cerberus
    Main Class
    Astrologian Lv 60
    These are some pretty sensible ideas. To be honest, i dont think a healing potency increase shouldn't be tied to either stances, as i really dont see any reason why our spells can not have the same healing potency as WHM/SCH in the first place. The ability to switch sects in fight is something that may have originally been intended for AST, as we were told it was on a long cooldown so we would need to master when to switch; bringing this back in would be welcome.

    Benefic 2 proc, yes, but maybe not 50% of the cost, maybe reduced to 75%. The reason for this is that the more experience i am getting with the class, the more i am realising how powerful it is to move and cast instant heals, the slight reduction in the cost kind of offsets this power (like sch power to move and heal comes with having to decided on what to do with the 3 stacks of aetherflow over the next min, closest analogy i can think of).

    Collective unconcious, i really just think we should be able to chanel this initially, then leave and the bubble stays up, having to stay on the spot for its duration or lose it is unwieldy in raid content. So what you are saying bu minus the duration cost if you move .

    Cards, yep they all need 2 "modes". Helps make their situation use slightly more palatable. Although ewer and spire do need a little reworking as well. MP and TP refresh maybe?
    (0)

  5. #5
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Krixus View Post
    I like the idea's, though it might make astro a bit OP in the right hands. But not like sch isnt OP in the right hands so thats fair.
    The "problem" (but it's not a problem, ofc) is that White Mage and SCH are already OP, expecially with the new abilities >.< AST looks like a 2.0 healer.
    (0)

  6. #6
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by lordparanoia View Post
    The "problem" (but it's not a problem, ofc) is that White Mage and SCH are already OP, expecially with the new abilities >.< AST looks like a 2.0 healer.
    Well it basically is a 2.0 healer, but the buffs make them worth it. Like I said in good hands astro is already doing fine in content, and soon we will have savage to prove to the non-believers. Sch can spit all day that they have the selene buff which is on par/better than ast. But most sch's I see are using eos... Ok so some of the vets are using selene in harder content, sweet! Buuut most arnt, so you are seeing no dps buff generally, while ast can't pick and choose. So having an astro is a guaranteed dps buff.
    (0)

  7. #7
    Player
    Teleste's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    45
    Character
    Etheom Deva
    World
    Ultros
    Main Class
    Summoner Lv 55
    Many excellent points. Indeed the AST needs some love.
    (1)

  8. #8
    Player
    Rajeme's Avatar
    Join Date
    Jun 2015
    Posts
    114
    Character
    Rajeme Tkala
    World
    Coeurl
    Main Class
    Astrologian Lv 60
    Urg...I just tried a few tests with Lightspeed and I feel it's wrong in so many aspects.

    Correct me if I'm wrong:

    I have benefic II with cast 1.85s and recast 2.31s. Re-cast time starts as soon as you cast the spell. So it basically means 2.31s is the duration from this cast to the next cast.

    Using Lightspeed, I have cast time reduced to 0 but recast is still 2.31s. So the first cast will be instant, but you need to wait 2.31s in order to cast the next one.

    It feels pretty errr to me since the only advantage is the very first cast. The next ones will always be the same as without LS, and well with 25% reduction lol.
    (0)

  9. #9
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Rumor that ASTRO is getting buffed before Savage coil.

    Lightspeed improvement
    Shuffle recast reduced
    some other card improvements
    and Cellestial/Collective getting buffed
    (1)
    Hoarders gonna Horde.

  10. #10
    Player
    Krixus's Avatar
    Join Date
    Jun 2015
    Posts
    136
    Character
    Krixus Rayne
    World
    Famfrit
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by MythToken View Post
    Rumor that ASTRO is getting buffed before Savage coil.

    Lightspeed improvement
    Shuffle recast reduced
    some other card improvements
    and Cellestial/Collective getting buffed
    I just read someone say the card system will be addressed from the live letter, but heard nothing about these. Source?
    (0)

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