WELP, it's over now guys posts your favorite or hated answers and discuss have fun!
here's all the questions and answers.
http://forum.square-enix.com/ffxiv/t...-Update-Thread


WELP, it's over now guys posts your favorite or hated answers and discuss have fun!
here's all the questions and answers.
http://forum.square-enix.com/ffxiv/t...-Update-Thread
Last edited by Musashidon; 07-10-2015 at 11:06 PM.
Q6. There seems to be a lot of nerfs in 3.0. Could you explain the reasoning behind this?
A6. When making adjustments to the job capabilities between each role, our fundamental policy is to make adjustments so that each job is in line with each other. However, when there is a concern that certain job actions would destroy the balance of content, it’s difficult to make adjustments in this manner and there are times we need to fix them. In regards to Shade Shift and Manawall, these both made it so ninja and black mage were impervious to physical attacks, and since future content will have a lot of magic-based attacks, we decided it would be best to change their effects to what they are now to increase the fun of the content.
Sorry, but you destroyed Perfect Dodge. Using it to dodge skills like Landslide or Iron Chariot was by far the most fun I've had in this game, I really don't care that Shade Shift is technically a more useful skill, Perfect Dodge was amazing and you suck for removing it. I'll mask my tears of sorrow with the tears of joy using Smoke Screen and Shadewalker to mess with people... You did this SE... You did this...
In my ongoing quest to see Dream within a Dream not be the most boring Lv60 skill ever, though, perhaps you can slap Perfect Dodge on it as an additional effect, or "Critical Hits restore 100TP", because lord knows my Ninja needs more than Invigorate these days...
Why does Ninja have Stoneskin now... It's meant to dodge attacks... Just why... Y_Y
Last edited by Nalien; 07-10-2015 at 09:20 PM.


the best was the part when he did answer the concern about the mudra lag by a: the expansion is out for 3 week pratice more..... how pratice can solve trouble tie to the netcode? how is possible to miss this question soo badly?
seriously the mudra lag is one of the most important issue any jobs have actually, since day 1 of the ninja.... and we still waiting for them to find a way to fix it.... more of 7 month after? seriously?!? and what we get as answer? learn to play?!?
do yoshida think the ninja player to be dumb? or a band of idiot? or a bunch of moron? seriously! i'm furious of him answer!
He is completely right, though.
Even though it has been almost two years since the launch of ARR, we didn't have anywhere near the minimum amount of time required to practice the game.
The entire game's population is just literally too unskilled to stay alive when Hallowed Ground or Benediction (amongst of just about any other skill) go on cooldown without fulfilling their purpose.
/sarcasm off.


If you're taking the MrHappy provided translation as basis for this, I'd wait for an official translation of what was actually said.the best was the part when he did answer the concern about the mudra lag by a: the expansion is out for 3 week pratice more..... how pratice can solve trouble tie to the netcode? how is possible to miss this question soo badly?
seriously the mudra lag is one of the most important issue any jobs have actually, since day 1 of the ninja.... and we still waiting for them to find a way to fix it.... more of 7 month after? seriously?!? and what we get as answer? learn to play?!?
do yoshida think the ninja player to be dumb? or a band of idiot? or a bunch of moron? seriously! i'm furious of him answer!


the answer of yoshida about ninja was simply not given in the official translation. it was right after the monk, dragoon question and.... nothing, even the dragoon quest did arriver later.
i don't see how this answer can be soo much different. the mudra lag is an issue that was litterally ignored for too long and when the question come in a live letter he talk of the ninja player that don't know how to use it. ignoring the fact that a skill based on 0.5 gcd will be extremely affected by the latency between player and server.
more important, instead to solve the trouble they did avoid it even for heavensward, them answer to the trouble was to give use AC. for reduce the need to do 3 step mudra. indeed it did result into an increase of dps (it was needed) but where is the freaking fix about this, we are the only jobs that have a skill that can litterally fail because of the lag affecting player! it's not a minor issus since it affect how player can or cannot do mudra correctly.
depending of player latency, ninja is simply not good for a part of the community. some are even forced to use program for try to reduce the latency to the minimum for be able to enjoy this. is not normal! no other jobs have this concern and i feel yoshida is ignoring it too much!
Q76. Do you have plans to introduce an afro hairstyle?
A76. We're going to add this in Patch 3.1. We actually had it nearly ready to release, but the number of polygons were too high. We're currently making adjustments to this, so please look forward to it.
Invest in dat Soul Glow!!!
We’re also looking into saving the glamour status on the client side as a final measure.
How would this work? Would we be the only ones to be able to see the glamour? Seems entirely pointless to me.
I need to stop following these things, my eyes are starting to roll right out of their sockets...
This restriction does nothing. If the actual act of bringing four people together to advance the crafts did something, like we all actually did some actions to advance it rather than it solely being a cutscene, there would be a point to this. Thank God that isn't the case though, because that would be Synergy from Final Fantasy XI and Synergy was utter balls. Seriously, do not add that. It was the worst thing imaginable. Don't even think about it. Forget I even mentioned it. Just don't.Q54. It’s difficult to get four players for company crafting with a small FC. Do you have plans to remove the minimum member restriction in the future?
A54. I believe there’s pros and cons to this, we assumed this will create a flow where FC members will gather together for this, but we didn’t make it where it needs be members from the same FC, so if you don’t have enough people, please use the party finder and look for players that are willing to help. That may lead to new members joining the FC. We may remove this restriction in future, however, we do not have plans for this any time soon.
You know what this restriction does? It wastes my Free Company members time. We want to advance the craft along, but rather than just doing that, we have to all gather together, switch to a crafting class, and watch a 2 second cutscene. It's a pure waste of time for all but one person involved. This is not helping me recruit new people, I don't even really want to recruit new people... This is literally just wasting peoples time. If I wanted to recruit people I'd go out and do that, I don't need some inane restriction in the Workshop to help me do so...
Leave the "Free Company members gathering together" aspect for the islands we'll eventually be able to fly to with the airship. Stop forcing me to waste peoples time by having them gather in the workshop for a bleedin' 2 second cutscene...
Finally! I do hope they go back in the way we organized them though.Until then, we would like to add a feature that stores and retrieves whole gear sets to and from retainers, and make other quality-of-life changes to retainers.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





