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  1. #1
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ditto View Post

    Riposte
    Guarantees a parry on the next 2 incoming attacks. The second parry is at 50% of the parry strength of the first. Each parry immediately triggers a 100? potency counter attack.
    //Vanquish Effect: Restores MP equivalent to the amount of damage each counter did.
    //Grit Effect: Restores TP equivalent to the amount of damage each counter did.

    30? Second Cooldown.
    Not gonna comment on the post as a whole plenty have.. But this is OP as all hell.

    If things hit for 100 sure. but your talking about a skill that WOULD fill your TP or mana to full every 30 seconds. Ignoring the fact that the mana portion would be largely worthless due to needing to parry while in a dps stance.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  2. #2
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zarzak View Post
    Not gonna comment on the post as a whole plenty have.. But this is OP as all hell.

    If things hit for 100 sure. but your talking about a skill that WOULD fill your TP or mana to full every 30 seconds. Ignoring the fact that the mana portion would be largely worthless due to needing to parry while in a dps stance.
    You might want to at least read the whole post then. Or at least just what is in bold. (It's bold for a reason)

    Also, there is plenty of reason to tank outside of a tanking stance.
    (0)

  3. #3
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ditto View Post
    You might want to at least read the whole post then. Or at least just what is in bold. (It's bold for a reason)

    Also, there is plenty of reason to tank outside of a tanking stance.
    I did read the whole post. It says numbers are placeholders. I'm giving feedback that they need to be drastically reduced in the TP department and giving feedback that a ripo ability in an offensive stance is misplaced. Assuming the whole offensive stance idea went ahead make it a 2 hit offensive attack that restores MP similar to sipon. Makes far more sense.
    (1)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.

  4. #4
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Zarzak View Post
    I did read the whole post. It says numbers are placeholders. I'm giving feedback that they need to be drastically reduced in the TP department and giving feedback that a ripo ability in an offensive stance is misplaced. Assuming the whole offensive stance idea went ahead make it a 2 hit offensive attack that restores MP similar to sipon. Makes far more sense.
    I could see the TP becoming a problem if it's implemented like that, sure, and it'd probably really also lead to having some really unusual amounts of TP. A flat rate would probably be better. Yet at the same time though, I'm questioning if it'd be a good idea in general to have to rely on one of our on demand tank buster mitigation abilities to restore TP. It may be better suited somewhere else entirely.

    And I'd be fine with that offensive version as well, I'd like it a lot better.
    (0)
    Last edited by Ditto; 07-14-2015 at 05:36 AM.

  5. #5
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ditto View Post
    I could see the TP becoming a problem if it's implemented like that, sure, and it'd probably really also lead to having some really unusual amounts of TP. A flat rate would probably be better. Yet at the same time though, I'm questioning if it'd be a good idea in general to have to rely on one of our on demand tank buster mitigation abilities to restore TP. It may be better suited somewhere else entirely.

    Eh... Assuming the fight has a tank buster it would likely be used enough to keep TP steady if it restored a couple hundred.

    to be equal to invig it would restore 100 (400 every 120 so 100 every 30) but you could easily argue bumping it to 200/250 because DRK already have to handle MP as a resource so making TP a "easily managed resource" wouldn't remove resource management from the class.

    Even if you had to hold onto it for a 50 sec reuse tank buster or something similar would be plenty to keep you running.
    (0)
    Quote Originally Posted by Zantetsuken View Post
    Newer players to MMO games will likely draw from their experiences playing FPS games, GTA, Dragon Age, Skyrim, etc.. and they will evaluate a MMO based on that criteria. But other online games (and offline RPGs) are designed to be picked up, played for maybe 5 months and then abandoned for when the next big game comes along. A Veteran MMO gamer knows that the experience of the game is stretched out over years, and if crafted properly, it leaves players with some of the best gaming experiences to be found anywhere.
    Quote Originally Posted by kazeandi View Post
    This is the problem most content is solo and you get your group action from a cross-server queueing tool. This is not like older MMOs where servers developed real communities. It's more like MacDonald's Drive-Thru, where you queue up, do your run, then never meet those people again.