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  1. #61
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Themis View Post
    MCH, and BRD, still have mobility even when under WM/GB. They aren't stuck to the floor. They just can't move whilst casting. Every other time they can move.
    BLM still have mobility even when under Ley lines , they aren stuck on to the floor , they just cant move whilst casting , every other time they can move

    Quote Originally Posted by Themis View Post
    And everyone who thinks that not having WM/GB is a loss of DPS needs to stop thinking so pessimistically. It's a loss of DPS potential, not an actual loss of DPS. Not having it does not lower your normal skill potencies. Using it does, however, increase the DPS potential that you can reach by boosting the damage those normal skills can do. It's like saying not having Blood for Blood is a DPS loss - it isn't. You just aren't able to hit as high of a number (potential DPS) than someone with it.
    come on.... so using WM / GB is just extra DPS , no loss dps when turn it off , because SE balances both jobs around not using it...and turn it the buff on is just for EXTRA dmg....

    is like mele right? they dont need to do positionals , because meh is just "extra dmg" , and im fairly sure CDs arent needed either...because is just extra dps potential

    PLD /WAR / DRK dont need tank /DPS stance ...that enmity and dmg down or boost in dmg is just a "extra boost" too....

    we are just pessimistics.....

    i find it funny that BRD/MCH live with different rules than other jobs......just "because" , i still dont know wth is going on , but BRD/MCH are like from another planet to the playerbase...
    (8)
    Last edited by Warlyx; 07-10-2015 at 07:25 PM.

  2. #62
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    Quote Originally Posted by SovereignAegis View Post
    Bards should suck it up
    That's all I read.
    The original implementation of the skill was poor (3second cast time) but now that its a toggled skill with a 15s cooldown, you have the ability to turn it on and off as you see fit. If a boss fight is throwing attacks at you, toggle that shi* off and run wild. If the boss fight is in a lull, toggle that shi* on.

    p.s. you can still weave oGCD's in between attacks because your cast time is 1.5s and the GCD is 2.5s.
    (0)
    YouTube.com/c/iBluairjgr

  3. #63
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Gauss Barrel is a dps gain when it's on and MCH mobility is fine because our procs are instant cast, allowing us to move fairly easily. Really, the only time I turn GB off is when I need to run around killing adds quickly because stopping to cast could cost precious seconds (especially on something like A3 where players have to manage tethers while still killing adds). MCH is in really good shape right now. BRD might be worse off than us, though.
    (1)

  4. #64
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Panasync View Post
    I was reading your recent responses, I honestly suggest a Xanax. You could always just stay out of the BRD shouldn't have WM threads, perhaps you wouldn't snap at everyone having a discussion on a discussion board.
    I suggest patience for the players that have made it VERY clear they dislike Minuet and that there are issues with it, both before AND after Yoshida himself said they would review the job/skills as per the player's complaints. I also suggest patience if/when a week from now (assuming there are no major fixes or changes) these same threads keep being created. I would also suggest a little patience with trying to learn and adapt to something new (as I did switching from Bard to Machinist, with relatively little difficulty), but that's not what this is about, is it? Patience? Hah, no.

    Bards shouldn't have a casting stance. Got it. /topic

    See you at the next one tomorrow.
    (0)

  5. #65
    Player
    QCrimson's Avatar
    Join Date
    Oct 2013
    Posts
    105
    Character
    Lani Akea
    World
    Spriggan
    Main Class
    Lancer Lv 80
    I really don't get the complaints about mobility... 1.5s is such a short cast time, you should never have to interrupt your attacks to get out of AoEs. And you'll have 1 whole second to move without any dps loss. I do agree however that it feels a bit clunky to play.
    (0)

  6. #66
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by QCrimson View Post
    I really don't get the complaints about mobility... 1.5s is such a short cast time, you should never have to interrupt your attacks to get out of AoEs. And you'll have 1 whole second to move without any dps loss. I do agree however that it feels a bit clunky to play.
    It felt clunky to me at first, especially transitioning between the casts and the instants, but with some practice, you get used to it.

    You'll also still lose casts at times. Especially if an AoE pops just as you start the cast, especially certain one like Sluice in A3, which is a really quick AoE. But you eventually learn to minimize the loss by slide casting and learning not to move until you absolutely have to.
    (1)

  7. #67
    Player
    karateorangutang's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    779
    Character
    Celest Ru'milan
    World
    Jenova
    Main Class
    Scholar Lv 100
    I'd play lance mage. Id be okay with an off the GCD stance that I can toggle to add a cast onto full thrust to make it do 30% more dmg then cancel it.
    (2)

  8. #68
    Player
    Humorless's Avatar
    Join Date
    Sep 2013
    Posts
    171
    Character
    Naesala L'arachel
    World
    Odin
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Ryaz View Post
    It felt clunky to me at first, especially transitioning between the casts and the instants, but with some practice, you get used to it.

    You'll also still lose casts at times. Especially if an AoE pops just as you start the cast, especially certain one like Sluice in A3, which is a really quick AoE. But you eventually learn to minimize the loss by slide casting and learning not to move until you absolutely have to.
    This. And all the casts are 1.5s... which means you only have to cast for <1s and then you're basically free to move. It's hilarious how these dumb bard players are comparing it to the 3s BLM casts. It's closer to WHMs having to move while spamming cure I. It allows for a lot of movement.
    (1)

  9. #69
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I'm bothered with how they failed to address WM changing bard's outtake on their moveset from 2.0. It's not even the cast times that bother me, it's how their previous toolkit does not mesh well with it.

    You thought having firestarter proc half way in your fire I proc was bad? It's worse on BRD because of the shorter cast time combined with the long heavy shot animation. It doesn't try to detect any procs until the attack actually goes off (much like firestarter, you won't see it until you see the fireball land). However, heavy shot's animation doesn't start until after the 1.5 second cast, and it certainly takes longer than a for the full cast animation, even if you cancel it with an oGCD. MCH certainly does not have this problem because split shot's animation is short enough to accommodate it (even a 1.5 GCD during rapid fire), nor are you getting a heavy loss from trying to hit clean shot after a slug shot (not that you would anyway) unless you have ammo.

    Then there's River of Blood. To my knowledge, BRD and DRK are the only classes that has an oGCD that can have it's cooldown reset. With a 1.5 cast time, you'd only be able to weave in 1 oGCD unless you had a straighter shot proc for an instant cast. That's bloodletter, Blunt Arrow (because we have yet to have a boss that requires silencing, even if we include 2.0), repelling shot, flame arrow, empyeral arrow and side winder. If you're not using bloodletter when its on cooldown, it's wasted dps. If you're not using empyereal arrow when it's off, its wasted dps. So on and so fourth. It creates a loss-loss situation for bard where in 2.0 people needed to keep an eye on it or weave it and another oGCD if it did proc..

    I'd be fine with turning it off, if bard dps wasn't balanced around using it in the first place. It's not buffing our dps relative to how it was 2.0, it's there to keep us at that relative dps to other classes.

    Someone mentioned this in a another topic. The problem is not the cast time itself, its the problems that come from having a cast time, specifically how it does not meld well with bard's original gameplay. I'm just disappointed to all the responses (especially from interpretation of the live letter and a certain youtuber) is to "git gud" or "deal with it". Well, I'm dealing with it by changing my main to MCH, because it's just annoyingly frustrating that my bard has to have its gameplay completely changed instead of having new abilities to add onto it.
    (6)
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  10. #70
    Player
    Lewtskie's Avatar
    Join Date
    May 2015
    Posts
    550
    Character
    Rynka Shadowrane
    World
    Cactuar
    Main Class
    Monk Lv 80
    Quote Originally Posted by RiceisNice View Post
    ...
    So many times thus far have I popped a Heavy Shot then proceeded to immediately fire another since nothing else was up, only to see Straighter Shot proc. Then of course going to pop the Straighter Shot to just see the buff note for another Straighter Shot proc, essentially a wasted proc just passing by, lol. You wouldn't think it'd happen so often, but it would just be my luck!
    (0)

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