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  1. #101
    Player
    Wintersandman's Avatar
    Join Date
    May 2014
    Posts
    1,190
    Character
    Winter Sandman
    World
    Hyperion
    Main Class
    Paladin Lv 70
    People are complaining about cast bars but is it really a cast or more just a wind up? Is it so unrealistic that an Archer/Bard/Bowman don't wind up their shots for more damage? Having shot a bow it's not just pull and throw. If you did it is obviously weaker. So it completely makes sense to not be able to move while you shoot more powerful shots.

    How much movement do you have to do as a bard? Not saying it doesn't reduce the run and gun style but it's also would make sense why you do reduced damage.

    1.5 second wind up timer is not that long seeing how some of your abilities will be on the gcd. Not saying all just some. GCD is 2.5 seconds so you can still easily weave in an ogcd ability within 3 seconds which actually occurs when not having WM up due to animation lock and latency.
    (2)

  2. #102
    Player
    spelley's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    250
    Character
    Light Seeker
    World
    Behemoth
    Main Class
    Lancer Lv 67
    Quote Originally Posted by Tilgung View Post
    If you're in a movement heavy phase, I can almost guarantee dropping WM is a DPS gain during that phase.
    I might just be a stupid Dragoon main who doesn't understand The Plight of the Bard but I'm guessing a Bard outside of WM is probably capable of doing higher DPS than BLM in Nevereap final boss (and any new content that has similar movement requirements), though I'd need to see actual parses obviously to confirm that fact.
    (4)

  3. #103
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by spelley View Post
    I might just be a stupid Dragoon main who doesn't understand The Plight of the Bard but I'm guessing a Bard outside of WM is probably capable of doing higher DPS than BLM in Nevereap final boss (and any new content that has similar movement requirements), though I'd need to see actual parses obviously to confirm that fact.
    It's almost like you can mechanically understand a job without having played it. That would be crazy though.
    (5)

  4. #104
    Player
    Viar's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    93
    Character
    Ria Arrow
    World
    Cerberus
    Main Class
    Bard Lv 60
    Personally, I'll never do Neverreap in minuet full-time unless drunk, and I never drink.
    (0)

  5. #105
    Player
    Aiselia's Avatar
    Join Date
    Feb 2015
    Posts
    437
    Character
    Shandraya Heavenswind
    World
    Famfrit
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Wintersandman View Post
    unrealistic
    Oh, are we bringing realism into the game now?

    Okay, fine. All melee should quit now because knives, fists, and spears aren't going to do a heck of a lot to a tank. Monks especially need not apply to anything that has Magitek colossi.

    Tanks should also quit now because realistically, a suit of armour which is thin enough to allow you to move isn't going to help against explosions and dragons. Lalafell can no longer be tanks, too, because getting swiped at by a dragon would toss them across the room.

    Speaking of armour, mages now all get a chance to trip over their robes, increased if interrupting a cast because they were distracted, and tanks move slower than everyone else because their armour is heavier.

    Also, all enemies that fly and have projectiles are now unattackable by melee because realistically they'd just fly out of range and shoot at you.

    And healers now do 10x the enmity of every other class.

    Edit: Also, Monks can no longer move during any kick-based attack, because that's silly.

    Double Edit: Also, why the heck does a spell called "Bio" work on machines and golems? Let's drop that too. Also ninja poisons don't work on anything that doesn't have a bloodstream.
    (3)
    Last edited by Aiselia; 07-11-2015 at 03:51 AM.

  6. #106
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Wintersandman View Post
    1.5 second wind up timer is not that long seeing how some of your abilities will be on the gcd. Not saying all just some. GCD is 2.5 seconds so you can still easily weave in an ogcd ability within 3 seconds which actually occurs when not having WM up due to animation lock and latency.
    A 1.5 cast timer in a 2.5 GCD only allows for less than a second to use oGCDs. For a class that has an oGCD that can reset it's cooldown, alongside four other oGCDs and four buffs which is a dps loss for every second it's not used (especially so in bloodletter's case). It'd change with skill speed, but all that'll do is lower the amount of time you have to use an oGCD skill and make the window for straighter shot proc tighter than it already is, because it doesn't speed up the attack animation, only lowering the cast time and GCD

    The idea "you can move more/have better uptime" is getting more irrelevant as content comes out, because people who play melee (and even blackmages to some extent) get more familiar with fights where they can reduce their downtime to negligible amounts, if at all, such as earthshakers in T13 or nerve gas AoEs. On top of that, monks have gotten tools to maintain uptime and their dps even in cases of downtime through meditation, whereas bards/machinists do not (formerly machinists could by casting GB during the downtime).
    (0)
    Last edited by RiceisNice; 07-11-2015 at 03:25 AM.
    ____________________

  7. #107
    Player
    Korashy's Avatar
    Join Date
    Jun 2015
    Posts
    109
    Character
    Korashy Trillian
    World
    Diabolos
    Main Class
    Ninja Lv 60
    Instead of saying "you don't get it man", You could list out the issues and maybe people will actually accept and support your point, but if you aren't laying out an objective argument you are just whining at this point.
    (1)

  8. #108
    Player
    OPneedNerfs's Avatar
    Join Date
    Nov 2013
    Location
    Gridanian at heart
    Posts
    520
    Character
    Zyxt Fair
    World
    Tonberry
    Main Class
    Summoner Lv 80
    ITT: Bards and people who have never played bards.
    (1)

  9. #109
    Player
    ThirdChild_ZKI's Avatar
    Join Date
    Jan 2014
    Posts
    3,229
    Character
    Lace Valeria
    World
    Jenova
    Main Class
    Machinist Lv 80
    Played Bard, STILL play Bard, and while aware of the imperfections of Minuet, still largely disagree that it's such an unusable tool that breaks the job and completely kills the fun.

    /dropmic
    (4)

  10. #110
    Player
    Anonydort's Avatar
    Join Date
    Apr 2011
    Posts
    53
    Character
    Dort Helper
    World
    Hyperion
    Main Class
    Ninja Lv 60
    I honestly wouldn't mind a melee dps with cast times, it sounds fun even
    (0)

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