The damn Gaze mechanic is just so buggy. My spells are getting interrupted with 0.5s remaining on the cast while facing the boss after turning around for the Gaze for a split second.
The damn Gaze mechanic is just so buggy. My spells are getting interrupted with 0.5s remaining on the cast while facing the boss after turning around for the Gaze for a split second.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
I can upload my PoV but I play on PS4 so it won't have a parse. Here's the run from Aiurily's PoV w/ the numbers shown.
http://www.twitch.tv/aiurily/v/26194528
Skip to 00:21:50 to see the parse
Kairi™
Hello blms !
i have both eso 210 weaps and savage 210 weaps
what are you guys using ?
eso has more spellspeed but i has no crit
Hi all I recently gone back to blm and looking to main it, I'm i199 (eso weapon i200) I have 2 i210 diadem pieces which have less ideal secondaries but overall primary's are alot better than my previous i190 equipment.
With no party buffs, pot or food on a dummy my opener is averaging 1750 (20 seconds) and a 2.5 min parse is averaging 1350 dps
I have a few questions regarding thundercloud procs, I understand it is a dps gain using these at points but after how long from previous use should I reuse it if proc presents itself.
My current opener is prebuffs sc qs leylines F3 eno F1 RS F4 F4 F4 FS swift F4 convert F4 F4 B3 B4
The timer is extremely tight and I have found the slightest movement outside of firestarter or swiftcast will cause this opener to fail so if I need to move I drop the last F4 and B3 in its place.
I'm starting to learn thordan ex and will soon post a video of what I do to see if anyone can help give me pointers![]()
Last edited by Stupiduglytaru; 11-20-2015 at 10:17 PM.
If TC is used during your Astral Fire phase, it is more potent that Fire IV only if it can tick for 1/2 of its duration. I would say if you have anything more than 12s left on thunder, Fire IV is better. Obviously TC if you have to move though regardless of the remaining time.
Here is an opener that I use, and it is just as potent (even more if you get a proc) and offeres more freedom with movement.
Precast SC and QS > Fire 1 lands at pull > Ley Lines > FS > Enochian + Raging Strikes > Fire IV > Potion > Fire IV > Fire 1 (if you get a proc here, the ending changes) > Fire IV x 2 > Swiftcast + Flare > Convert > Fire IV > Blizz 3 > Thunder 1 > Blizz 4.
If you get the proc: Fire IV x 2 > FS > Convert > Fire IV > Swiftcast > Fire IV > Blizz 3 > Thunder 1 > Blizz 4.
If you have to move once, you're still good. If you have to move twice, you can drop the thunder.
I have spiked over 3k on my opener with good crits and balance.
Thanks I'll give it a shotIf TC is used during your Astral Fire phase, it is more potent that Fire IV only if it can tick for 1/2 of its duration. I would say if you have anything more than 12s left on thubviously TC if you have to move though regardless of the remaining time.
Here is an opener that I use, and it is just as potent (even more if you get a proc) and offeres more freedom with movement.
Precast SC and QS > Fire 1 lands at pull > Ley Lines > FS > Enochian + Raging Strikes > Fire IV > Potion > Fire IV > Fire 1 (if you get a proc here, the ending changes) > Fire IV x 2 > Swiftcast + Flare > Convert > Fire IV > Blizz 3 > Thunder 1 > Blizz 4.
If you get the proc: Fire IV x 2 > FS > Convert > Fire IV > Swiftcast > Fire IV > Blizz 3 > Thunder 1 > Blizz 4.
If you have to move once, you're still good. If you have to move twice, you can drop the thunder.
I have spiked over 3k on my opener with good crits and balance.![]()
New to BLM and having more fun with it than in any other FF game. I just have a simple mechanical question:
Thundercloud. This trait is just a counter on you that is active while a thunderspell is active? So it will proc if something is 'thunder'ed, and it doesn't count per target, right? That is, me casting thunder spells on multiple targets won't improve the chance for the trait to proc?
Every time one of your Thunder dots ticks on a mob, you have a 10% chance to have Thundercloud proc. It is a straight 1 in 10 rng based chance, no counters, no logic, just rng, and you get an independent roll on every mob every server tick.
Any easy way to see this in action is to go to Bentbranch Meadows (for instance) and apply Thunder to 3-4 target dummies, you will eventually see 2 Thundercloud procs appear at the same time, since they were triggered by 2 independent sources (dots on different targets).
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