I'm kinda disappointed with this "mp adjustments" =\
I'm kinda disappointed with this "mp adjustments" =\
Really? The mp adjustments are compounded.
Foul gave blm.back 285 mp
Fire and b4 mp reductions also compound into a hopefully substantial gain.
B4/f4 are going from 3 seconds to 2.8.
We may infact be very fast now if my assumption is correct and they are basing the cast reduction on 0 ss.
Because base time of f4 was 2.95 after base ss is taken into account
3 down to 2.8c
Base ss is 381
381/68÷100 is .05
The real cast time of a base ss f4 is 2.75
Add in 1700 ss -381
So 1319/68 ÷ 100 is 0.193
2.75 - .193 is...
2.55 cast time...
Mother of God
You guys better be praying as hard as i am
Last edited by Waliel; 07-18-2017 at 04:47 PM.
Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.
Well itll still be close to 2.55 at worst 2.65 which is still a hard knock off from 2.75 that we have now.
Ill take it.
Am I the only one who fears this isn't gonna help us much? Also the real issue with Umbral Hearts remains unresolved.
Maybe i don't get but with all these theoycraft things how do you guys even find a raid spot to test them out. Every single savage static i met so far flat out refuse to take more than single caster and that caster is always rdm. There's like zero reason to even bother with blm right now because no one wants to see you and nothing really gonna change any time soon. Or am i wrong?
Im pretty much forced right now to drop class i enjoy to play (blm) and start playing something i don't like if i want to progress futher in the game.
Last edited by Gwaeron89; 07-18-2017 at 06:22 PM.
Those raid comps are generally compensating raid comps. If youve got a group of friends or even a decent fc looking to raid it shouldnt matter who you bring barring mch.
If these buffs help blm surpass the .75 rdps a rdm brings when coupled with a smn/brd etc itll be fine.
Even without it blm does is fine it just lacks raid savers
Until BLM gets potency increases and starts hitting slightly above SAM when turreting. not much reason to bring one when RDM buffs all the DPS and tanks in your party and has a clutch raise to help healers. Not to mention its competitive with BLMs personal DPS as well.Maybe i don't get but with all these theoycraft things how do you guys even find a raid spot to test them out. Every single savage static i met so far flat out refuse to take more than single caster and that caster is always rdm. There's like zero reason to even bother with blm right now because no one wants to see you and nothing really gonna change any time soon. Or am i wrong?
Im pretty much forced right now to drop class i enjoy to play (blm) and start playing something i don't like if i want to progress futher in the game.
Unless a fight requires heavy AoE, BLM is just an inferior RDM.
Thats the thing I keep hearing over and over and over again. Sounds like a good way to balance things..Until BLM gets potency increases and starts hitting slightly above SAM when turreting. not much reason to bring one when RDM buffs all the DPS and tanks in your party and has a clutch raise to help healers. Not to mention its competitive with BLMs personal DPS as well.
Unless a fight requires heavy AoE, BLM is just an inferior RDM.
By all means keep playing BLM if you enjoy it a lot. I know I enjoy it a lot.
But I sadly jumped ship to RDM for now until BLM gets the buffs it needs. I enjoy BLM, but when RDM is just insanely easier and consistent. Its hard to stick with BLM with where its atm.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.